The SteamVR room setup application is bug prone. It's possible to circumvent the room setup application using one of the following methods.
### Quick Calibration
Set the headset and controllers on the floor in the center of the playspace. Run the Quick Calibration utility under _Settings > Developer > Room and Tracking_. This will setup a standing play area for you to use.
SteamVR is fully incapable of stutter-free reprojection currently, efforts are ongoing to raise attention fix this. The issue can only be mitigated by not dropping below 1/2 of your HMD's rated refresh value, once under there is no other means to prevent the vision slitting, stuttering, or lagging from occuring. We recommend in all cases the use of [Envision](/docs/fossvr/envision/) as a suitable replacement for this software stack...
[Envision](/docs/fossvr/envision/) can run a quick calibration with the press of a button. This is convenient if you want to use [Monado](/docs/fossvr/monado/) instead of SteamVR, but the calibration will also work on plain SteamVR.
### VRCMD
For a (nearly) headless option to do the room setup. First, turn on the basestations and controllers. Put the headset and controllers in the center of your play space.
Next, open two terminal windows with `/home/user/.local/share/Steam/steamapps/common/SteamVR/bin/linux64` as the working directory. In one window, run the following command. This command will start the SteamVR server and generate pose data.
```bash
LD_LIBRARY_PATH=$(pwd) ./vrcmd --pollposes
```
In the second terminal window, run the following command. This command will perform a similar function to the [Quick Calibration](#quick-calibration) method described above.