Envision is a graphical app that acts as an orchestrator to get a full [Monado](/docs/fossvr/monado/) or [WiVRn](/docs/fossvr/wivrn/) setup up and running with a few clicks.
Envision attempts to construct a working runtime with both a native OpenXR and an OpenVR API, provided by [OpenComposite](/docs/fossvr/opencomposite/), for client aplications to utilize. Please note the OpenVR implementation is incomplete and contains only what's necessary to run most games for compatibility. If you plan to implement software, utilize the OpenXR API, specification [here](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html).
If you're planning to use the SteamVR lighthouse driver (with Index or Vive HMDs, or other lighthouse tracked HMDs), you'll need to go through the SteamVR room setup. You can do that from SteamVR, directly from Envision or manually by running the appropriate scripts. More info in the [SteamVR page](/docs/steamvr).
The following resources can be entered into your envision profile repo and branch settings to enable early access to code before its fully upstream in monado itself. Simply edit your profile with these settings and rebuild to enable these feature sets.
### Full body lighthouse tracking
These patches enable fairly hacky full body support for steamvr_lh and survive drivers in monado. Both of these must be used in conjuction or your XR application will crash or hang.