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add: vrchat performance page
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The most popular social VR game, here are resources to get the best experience on Linux.
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## Recommendations
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## Recommended Proton
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Proton version: [Proton-GE-RTSP](https://github.com/SpookySkeletons/proton-ge-rtsp/releases) - this will give you the most painless experience.
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Current recommended Proton: [Proton-GE-RTSP](https://github.com/SpookySkeletons/proton-ge-rtsp/releases)
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### Performance Tuning
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In VRC, it's very easy to hit a CPU bottleneck. Avatar material count, avatar mesh count, pixel light count, phys bones, particles all contribute to CPU load.
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How to check if you're bottlenecked by CPU or GPU:
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- Check GPU usage in `nvtop` (any GPU) or `nvidia-smi` (NVidia-only).
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- If it's not at 100%, you're likely CPU bottlenecked.
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- SteamVR: Lower the SteamVR render resolution.
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- If your FPS doesn't increase, you're likely CPU bottlenecked.
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What to do if CPU bottlenecked:
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- Reduce Maximum Shown Avatars
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- I recommend 10-15 as a base setting, likely won't be interacting with more people than that at the same time.
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- Block Poorly Optimized Avatars: Very Poor
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- Can still show-avatar people who you are actively interacting with.
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- Will often notice that showing a speficic person's avatar will wreck your performance, while everyone else's avatars are fine. Blocking very poor by default makes you more aware on whose avatar has a large impact.
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- Optimize your avatar, and nag your friends to do the same.
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- There are many tools that let you do this in a few clicks, even if you are completely clueless about what to do.
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- d4rkAvatarOptimizer
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- `vrc-get repo add https://d4rkc0d3r.github.io/vpm-repos/main.json`
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- [Guide](https://github.com/d4rkc0d3r/d4rkAvatarOptimizer)
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- Avatar Optimizer by Anatawa12
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- `vrc-get repo add https://vpm.anatawa12.com/vpm.json`
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- [Guide](https://vpm.anatawa12.com/avatar-optimizer/en/docs/tutorial/basic-usage/)
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In-game settings:
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- Graphics:
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- Anti-Aliasing: Off or 2x
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- Greatly increases GPU load (even more so on NVidia)
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- Try with off first, if the jagged edges bother you too much, try 2x.
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- Pixel light count: Low
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- Each pixel light adds significant CPU load.
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- Turning these completely off will make some worlds look incorrect (too dark).
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- Shadow Quality: Low
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- Adds significant GPU load.
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As opposed to the default setting, this Proton version allows you to use more video player features, such as RTSP stream.
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## Common issues
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content/docs/vrchat/performance.md
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content/docs/vrchat/performance.md
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---
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weight: 60
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title: Performance
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---
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# Performance
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VRChat is notorius for not looking super great compared to modern 2D titles, while also being laggy. Here are some tips for getting a smoother experience.
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## Recommended Settings
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This gives a good baseline for anyone to start with. Feel free to tweak and experiment further.
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- Anti-Aliasing: Off or 2x
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- Greatly increases GPU load (even more so on NVidia)
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- Try with off first, if the jagged edges bother you too much, try 2x.
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- Pixel light count: Low
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- Each pixel light adds significant CPU load.
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- It's extemely common for new world creators to forget to bake lighting and upload a world with too many realtime lights, killing everyone's performance.
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- Turning these completely off will make some worlds look incorrect (too dark).
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- Shadow Quality: Low
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- Peformance hit can be disproportionately high for visual benefit
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- LOD Quality: Low-Medium
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- Only makes a real difference in complex scenes, such as forests, cityscapes, etc.
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- Adds GPU load based on how complex the scene is
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- Particle Limiter: On
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## CPU Bottlenecks
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In VRC, it's very easy to hit a CPU bottleneck. Avatar material count, avatar mesh count, avatar animators, pixel lights, phys bones, particles all contribute to CPU load.
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By far the biggest contributors are unoptimized avatars and unoptimized worlds.
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### How to check if you're bottlenecked by CPU or GPU:
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1. Check GPU usage in `nvtop` (any GPU) or `nvidia-smi` (NVidia-only).
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- If it's not at 100%, you're likely CPU bottlenecked.
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2. SteamVR: Lower the SteamVR render resolution.
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- If your FPS doesn't increase, you're likely CPU bottlenecked.
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### What to do when CPU bottlenecked
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Here are some tips to ease VRChat's CPU hit on your system.
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#### Reduce Maximum Shown Avatars
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I recommend 10-15 as a base setting, likely won't be interacting with more people than that at the same time.
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#### Block by default, utilize Show Avatar
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1. Set up a custom Safety profile where you block Animators and Shaders for everyone (possibly even for friends).
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2. Block Poorly Optimized Avatars: Very Poor
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3. Manually `Show Avatar` people who you are actively interacting with.
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This gives you full control on what you're seeing, and will be able to quickly identify that one person whose avatar is wrecking your FPS.
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## Avatar Optimization
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Are you running around in a Very Poor avatar? Consider this a read. (And also poke your friends to do the same!)
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There are tools that let you do this in a few clicks, even if you are completely clueless about what to do.
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### d4rkAvatarOptimizer
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[Guide](https://github.com/d4rkc0d3r/d4rkAvatarOptimizer)
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Install using `vrc-get`:
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- `vrc-get repo add https://d4rkc0d3r.github.io/vpm-repos/main.json`
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### Avatar Optimizer by Anatawa12
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[Guide](https://vpm.anatawa12.com/avatar-optimizer/en/docs/tutorial/basic-usage/)
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Install using `vrc-get`:
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- `vrc-get repo add https://vpm.anatawa12.com/vpm.json`
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