From 1b4da7875e6c98cc3a2ed012e60dd05a8b13cc30 Mon Sep 17 00:00:00 2001 From: hypevhs <4498312-hypevhs@users.noreply.gitlab.com> Date: Wed, 31 Jul 2024 17:49:02 -0500 Subject: [PATCH] WIP --- content/docs/resonite/_index.md | 48 +++++++++++++++++++++++++++++++-- 1 file changed, 46 insertions(+), 2 deletions(-) diff --git a/content/docs/resonite/_index.md b/content/docs/resonite/_index.md index 2b06eb1..cfe0afb 100644 --- a/content/docs/resonite/_index.md +++ b/content/docs/resonite/_index.md @@ -5,10 +5,54 @@ weight: 50 # Resonite -Resonite presents a decent base of usability for both native linux and proton verions but suffers some issues under OpenComposite. +Resonite presents a decent base of usability for both native Linux and Proton verions, but suffers some issues under OpenComposite. ## Broken hands -Resonite is currently playable on Valve Index controllers alone through OpenComposite. The SteamVR runtime normally generates synthetic hand models from the user's controller activity but OpenComposite does not currently support this leading to null hands passed in. +Resonite is currently playable through OpenComposite on Valve Index controllers alone. The SteamVR runtime normally generates synthetic hand models ("skeletal input") from the user's controller activity, but as OpenComposite doesn't currently support this across all controllers, this leads to null hands being provided to Resonite. Valve Index Knuckles generate their own synthetic hand data in the Monado runtime and therefore function as expected. + +## Sync Error (native-only issue) + +There is a bug that prevents cloud syncing. This only affects the native Linux client. + +Symptom: The syncing status facet on your dash reads: + +> **Sync Error**   Check log for details + +### Workaround + +```bash +git clone "https://github.com/Yellow-Dog-Man/brotli.net" +wget "thepatch TODO"; git apply +cd Brotli.NET +dotnet restore +dotnet build Brotli.Core --configuration Release --no-restore +cp Brotli.Core/bin/Release/netstandard2.0/Brotli.Core.dll ~/.local/share/Steam/steamapps/common/Resonite/Resonite_Data/Managed/Brotli.Core.dll +cd ~/.local/share/Steam/steamapps/common/Resonite/ +cp Resonite_Data/Plugins/brolib_x64.so Resonite_Data/Managed/ +``` + +### Explanation + +In short, Brotli.NET mistakenly determines it's on Windows, and thus tries and fails to load the Windows library `brolib_x64.dll`. Also, the correct Linux-native library _does_ ship with Resonite, but that isn't in Brotli.NET's search path. + +See issue [Yellow-Dog-Man/brotli.net#3](https://github.com/Yellow-Dog-Man/brotli.net/issues/3). + +## Can't import models (native) + +This bug in AssimpNet prevents importing models. This only affects the native Linux client. + +AssimpNet on Linux loads the native plugin from the wrong directory. + +### Workaround + +```bash +cd ~/.local/share/Steam/steamapps/common/Resonite/ +ln -s Resonite_Data/Plugins/libassimp.so . +``` + +## Z-fighting on facets and UI + +## Mirrors look messed up in VR \ No newline at end of file