mirror of
https://gitlab.com/lvra/lvra.gitlab.io.git
synced 2025-05-02 20:28:29 +02:00
feat: add VRCFaceTracking.Avalonia as an alternative option to OscAvMgr
This commit is contained in:
parent
b3fc86f9a4
commit
1b85369fd8
2 changed files with 3 additions and 3 deletions
|
@ -82,8 +82,8 @@ A non-comprehensive table of various VR/XR devices and the drivers that support
|
|||
| **Trackers** | | | |
|
||||
| Vive/Tundra trackers | ✅ (native or spacecal) | ✅ (native or motoc) | ✅ (motoc) |
|
||||
| SlimeVR trackers | ✅ | ✅ (OSC + experimental driver) | ✅ |
|
||||
| Project Babble | ✅ (oscavmgr) | ✅ (oscavmgr) | ✅ (oscavmgr) |
|
||||
| Eyetrack VR | ✅ (oscavmgr) | ✅ (oscavmgr) | ✅ (oscavmgr) |
|
||||
| Project Babble | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) |
|
||||
| Eyetrack VR | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) | ✅ ([OscAvMgr](https://github.com/galister/oscavmgr) or [VRCFT.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia)) |
|
||||
| Mercury Handtrack | 🚧 (Monado SteamVR plugin, win only) | ✅ (survive driver only) | ❌ |
|
||||
| Ultraleap v1 | ? | ✅ (with `openxr-layer-ultraleap`) | ? |
|
||||
| Lucid VR Gloves | ? | ✅ (survive driver only) | ❌ |
|
||||
|
|
|
@ -5,4 +5,4 @@ title: Face & Eye Tracking
|
|||
|
||||
# Face & Eye Tracking
|
||||
|
||||
If you have a face and/or eye tracking solution and want to use it for social vr, one option is to use [OscAvMgr](https://github.com/galister/oscavmgr), which fills the same role as VRCFT does on Windows.
|
||||
If you have a face and/or eye tracking solution and want to use it for social vr, one option is to use [OscAvMgr](https://github.com/galister/oscavmgr). Another alternative is the cross-platform port of VRCFT, [VRCFaceTracking.Avalonia](https://github.com/dfgHiatus/VRCFaceTracking.Avalonia).
|
Loading…
Add table
Reference in a new issue