diff --git a/content/docs/fossvr/wivrn/_index.md b/content/docs/fossvr/wivrn/_index.md index a73e548..11289b2 100644 --- a/content/docs/fossvr/wivrn/_index.md +++ b/content/docs/fossvr/wivrn/_index.md @@ -13,19 +13,23 @@ title: WiVRn WiVRn is based on [Monado](/docs/fossvr/monado/) and can be used with [OpenComposite](/docs/fossvr/opencomposite/) to support a majority of titles available for SteamVR. A wide range of standalone headsets are supported. +## Installing WiVRn + We recommend using [Envision](/docs/fossvr/envision/) to install and launch WiVRn & OpenComposite. Envision will handle all configuration seamlessly and avoids many of the pitfalls of a manual setup. -Alternatively, you can use the [WiVRn Flatpak](https://flathub.org/apps/io.github.wivrn.wivrn) which includes OpenComposite as part of it. +Alternatively, you can use the [WiVRn Flatpak](https://flathub.org/apps/io.github.wivrn.wivrn) which includes OpenComposite as part of it. Processes in flatpak cannot take advantage of setcap, and so your performance may suffer when compared to Envision. ## General WiVRn Notes -To use WiVRn you need to have Avahi installed and running. You can ensure it is running with the following terminal command: +WiVRn uses Avahi for network discovery. Ensure it is running with the following terminal command: ```bash systemctl enable --now avahi-daemon ``` -If you have a firewall installed, you will need to ensure ports 5353/UDP and 9757/UDP+TCP are open for Avahi and WiVRn itself, respectively. +(If Avahi is not available, the IP address of the server must be entered into the client.) -If you are using Nvidia proprietary drivers, you will need to have [Monado Vulkan Layers](https://gitlab.freedesktop.org/monado/utilities/vulkan-layers) installed to play any steam games with WiVRn. +If a firewall is installed, make sure ports 5353/UDP and 9757/UDP+TCP are open for Avahi and WiVRn itself, respectively. + +If using Nvidia proprietary drivers, have [Monado Vulkan Layers](https://gitlab.freedesktop.org/monado/utilities/vulkan-layers) installed, otherwise games will crash with a segmentation fault. For audio in WiVRn, you will need to assign applications, or the system as a whole, to output audio to the virtual output "WiVRn" which is created upon connection between the server and the headset.