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Unity: add avatar offline build & test instructions
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@ -65,6 +65,14 @@ This error is caused by VRCSDK build incorrectly expecting a mixed-case AssetBun
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To fix this, import `WorldSDKPatcher.unitypackage`: https://github.com/thegu5/VRCSDKonLinux/releases
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To fix this, import `WorldSDKPatcher.unitypackage`: https://github.com/thegu5/VRCSDKonLinux/releases
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### Avatars: Local test avatars don't show up ingame
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The "Build & Test" button on the SDK will create avatar AssetBundles (.vrca). However (and assuming the build succeeds), it writes them to a different location than VRChat's Proton prefix. Just symlink and try the build again.
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```
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ln -sf ../Steam/steamapps/compatdata/438100/pfx/drive_c/users/steamuser/AppData/LocalLow/VRChat/VRChat ~/.local/share/VRChat/VRChat
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```
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### Shaders fail to include some .cginc files
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### Shaders fail to include some .cginc files
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This can happen with Poiyomi. It's caused by case-sensitivity. You may need to edit the shader files directly. Open them in any text editor, and correct the casing of filenames.
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This can happen with Poiyomi. It's caused by case-sensitivity. You may need to edit the shader files directly. Open them in any text editor, and correct the casing of filenames.
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