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Update reprojection info on monado
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@ -14,6 +14,11 @@ Essentially, Monado is an open source OpenXR implementation, it can be used as a
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Depending on the game, Monado can offer a better overall experience (if with less features) compared to SteamVR, or it might not work at all.
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Depending on the game, Monado can offer a better overall experience (if with less features) compared to SteamVR, or it might not work at all.
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Monado should always be utilized with the enviornment variable `XRT_COMPOSITOR_COMPUTE=1` to avoid stuttering when application is below maximum refresh rate of the HMD.
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Check your logs and ensure that the keywords REALTIME and COMPUTE vulkan queue has been created as opposed to MEDIUM and GRAPHICS queue types before opening issues about failing reprojection.
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If your monado-service is unable to acquire these properties in the debug logs `sudo setcap 'cap_sys_nice=eip' <monado-service-binary>` to ensure it can request the priority it needs.
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Monado's space may be modified with the enviornment variables OXR_TRACKING_ORIGIN_OFFSET_X=0.0, OXR_TRACKING_ORIGIN_OFFSET_Y=1.0, OXR_TRACKING_ORIGIN_OFFSET_Z=0.0 to force a defined space or origin offset throughout the session. Useful for seated mode configurations, offset units are floating point in meters, positive or negative.
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Monado's space may be modified with the enviornment variables OXR_TRACKING_ORIGIN_OFFSET_X=0.0, OXR_TRACKING_ORIGIN_OFFSET_Y=1.0, OXR_TRACKING_ORIGIN_OFFSET_Z=0.0 to force a defined space or origin offset throughout the session. Useful for seated mode configurations, offset units are floating point in meters, positive or negative.
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Monado is made for PCVR headsets, if you have a standalone headset you can check out [WiVRn](/docs/fossvr/wivrn/) or [ALVR](/docs/steamvr/alvr/).
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Monado is made for PCVR headsets, if you have a standalone headset you can check out [WiVRn](/docs/fossvr/wivrn/) or [ALVR](/docs/steamvr/alvr/).
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