Update reprojection info on monado

This commit is contained in:
Bones 2024-03-28 12:49:11 +00:00
parent 9cdcc3db09
commit 3993efb617

View file

@ -14,6 +14,11 @@ Essentially, Monado is an open source OpenXR implementation, it can be used as a
Depending on the game, Monado can offer a better overall experience (if with less features) compared to SteamVR, or it might not work at all. Depending on the game, Monado can offer a better overall experience (if with less features) compared to SteamVR, or it might not work at all.
Monado should always be utilized with the enviornment variable `XRT_COMPOSITOR_COMPUTE=1` to avoid stuttering when application is below maximum refresh rate of the HMD.
Check your logs and ensure that the keywords REALTIME and COMPUTE vulkan queue has been created as opposed to MEDIUM and GRAPHICS queue types before opening issues about failing reprojection.
If your monado-service is unable to acquire these properties in the debug logs `sudo setcap 'cap_sys_nice=eip' <monado-service-binary>` to ensure it can request the priority it needs.
Monado's space may be modified with the enviornment variables OXR_TRACKING_ORIGIN_OFFSET_X=0.0, OXR_TRACKING_ORIGIN_OFFSET_Y=1.0, OXR_TRACKING_ORIGIN_OFFSET_Z=0.0 to force a defined space or origin offset throughout the session. Useful for seated mode configurations, offset units are floating point in meters, positive or negative. Monado's space may be modified with the enviornment variables OXR_TRACKING_ORIGIN_OFFSET_X=0.0, OXR_TRACKING_ORIGIN_OFFSET_Y=1.0, OXR_TRACKING_ORIGIN_OFFSET_Z=0.0 to force a defined space or origin offset throughout the session. Useful for seated mode configurations, offset units are floating point in meters, positive or negative.
Monado is made for PCVR headsets, if you have a standalone headset you can check out [WiVRn](/docs/fossvr/wivrn/) or [ALVR](/docs/steamvr/alvr/). Monado is made for PCVR headsets, if you have a standalone headset you can check out [WiVRn](/docs/fossvr/wivrn/) or [ALVR](/docs/steamvr/alvr/).