From 51a0cc20c4598855d46072231c67c8abb99c455b Mon Sep 17 00:00:00 2001 From: hypevhs <4498312-hypevhs@users.noreply.gitlab.com> Date: Mon, 4 Nov 2024 21:48:53 -0600 Subject: [PATCH] Fix s that broke with hugo-book update --- content/docs/fossvr/envision/_index.md | 4 ++-- content/docs/fossvr/index_camera_passthrough.md | 4 ++-- content/docs/fossvr/xrBinder/_index.md | 4 ++-- content/docs/vrchat/unity.md | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/content/docs/fossvr/envision/_index.md b/content/docs/fossvr/envision/_index.md index e32e990..8c305fb 100644 --- a/content/docs/fossvr/envision/_index.md +++ b/content/docs/fossvr/envision/_index.md @@ -15,11 +15,11 @@ Envision is a graphical app that acts as an orchestrator to get a full [Monado]( Envision attempts to construct a working runtime with both a native OpenXR and an OpenVR API, provided by [OpenComposite](/docs/fossvr/opencomposite/), for client aplications to utilize. Please note the OpenVR implementation is incomplete and contains only what's necessary to run most games for compatibility. If you plan to implement software, utilize the OpenXR API, specification [here](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html). -{{< hint danger >}} +{{% hint danger %}} **Warning** Envision is still considered alpha-quality and highly experimental. -{{< /hint >}} +{{% /hint %}} You can download the latest AppImage snapshot from [GitLab Pipelines](https://gitlab.com/gabmus/envision/-/pipelines?ref=main&status=success). diff --git a/content/docs/fossvr/index_camera_passthrough.md b/content/docs/fossvr/index_camera_passthrough.md index a7c54f6..2253e2b 100644 --- a/content/docs/fossvr/index_camera_passthrough.md +++ b/content/docs/fossvr/index_camera_passthrough.md @@ -7,11 +7,11 @@ title: Valve Index Camera Passthrough - [index_camera_passthrough GitHub repository](https://github.com/yshui/index_camera_passthrough) -{{< hint danger >}} +{{% hint danger %}} **Warning** index_camera_passthrough is still to be considered alpha-quality and highly experimental. -{{< /hint >}} +{{% /hint %}} index_camera_passthrough is a dual API (OpenXR and OpenVR) view corrected passthrough overlay for lighthouse tracked devices with not less or more than 2 external cameras. diff --git a/content/docs/fossvr/xrBinder/_index.md b/content/docs/fossvr/xrBinder/_index.md index 5747aed..ef452d7 100644 --- a/content/docs/fossvr/xrBinder/_index.md +++ b/content/docs/fossvr/xrBinder/_index.md @@ -9,12 +9,12 @@ title: xrBinder > xrBinder is an OpenXR binding layer that is designed to manage key bindings for XR applications. It acts as a bridge between input actions and various VR/AR devices, providing a way to map specific hardware inputs to in-game actions. This is particularily useful for when the default mappings of an application may not align with your preferences or specific hardware capabilities. -{{< hint danger >}} +{{% hint danger %}} **Warning** xrBinder is still considered alpha-quality and highly experimental. Certain bindings may not work when they are hard coded to the application, such as the [Index Controller bindings in VRChat](https://docs.vrchat.com/docs/valve-index#binding-customization-notes) for `Jump`, `Mic Toggle`, `Gesture Toggle` and `Action Menu Left / Right`. -{{< /hint >}} +{{% /hint %}} ## Building from source diff --git a/content/docs/vrchat/unity.md b/content/docs/vrchat/unity.md index ee7a15d..6da3c52 100644 --- a/content/docs/vrchat/unity.md +++ b/content/docs/vrchat/unity.md @@ -109,11 +109,11 @@ WAYLAND_DISPLAY="" dolphin ### When Unity is opened via ALCOM, it crashes when dragging a hierarchy object -{{< hint info >}} +{{% hint info %}} **Note**: If you are on Nvidia, see the [Crashing frequently with Nvidia](#crashing-frequently-with-nvidia) section first. -{{< /hint >}} +{{% /hint %}} An ALCOM-launched instance of Unity can crash after trying to drag-and-drop an item (within Unity, ie. not external programs).