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Update hardware info
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@ -81,9 +81,9 @@ A non-comprehensive table of various VR/XR devices and the drivers that support
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| Apple Vision Pro | ✅ (via [ALVR](/docs/steamvr/alvr/)) | -- | ❌ |
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| **Trackers** | | | |
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| Vive/Tundra trackers | ✅ | ✅ | ❌ |
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| SlimeVR trackers | ✅ | ✅ (Supported by OSC) | 🚧 (Proposed) |
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| SlimeVR trackers | ✅ | ✅ (OSC, driver WIP) | 🚧 (Proposed) |
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| Project Babble | ✅ (oscavmgr) | ✅ (oscavmgr) | ✅ (oscavmgr) |
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| Eyetrack VR | 🚧 (WIP) | 🚧 (WIP) | 🚧 (WIP) |
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| Eyetrack VR | ✅ | ✅ | ✅ |
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| Mercury Handtrack | 🚧 (Monado SteamVR plugin, win only) | ✅ (survive driver only) | ❌ |
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| Lucid VR Gloves | ? | ✅ (survive driver only) | ❌ |
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| Standable FBT | ❌ | ❌ | ❌ |
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@ -100,8 +100,6 @@ Vive Pro Eye HMD functional, eyechip WIP.
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Pimax initialization code WIP.
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Tundra trackers preferred for full body, linear and angular velocity stop upon occlusion.
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Eyetrack VR and Project Babble will both be implemented through [oscavmgr](https://github.com/galister/oscavmgr) to emit proper unified flexes over OSC.
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## Applying a kernel patch (for Vive Pro 2, Bigscreen Beyond)
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