From 6e63e153c5474fcd4c59bb2ab180e39d83076d90 Mon Sep 17 00:00:00 2001 From: BabbleBones Date: Tue, 6 May 2025 15:42:33 -0400 Subject: [PATCH] Add snippet about AMDVLK --- content/docs/hardware/_index.md | 1 + 1 file changed, 1 insertion(+) diff --git a/content/docs/hardware/_index.md b/content/docs/hardware/_index.md index 60c969e..52f6eae 100644 --- a/content/docs/hardware/_index.md +++ b/content/docs/hardware/_index.md @@ -101,6 +101,7 @@ A non-comprehensive table of various VR/XR devices and the drivers that support - Try setting `U_PACING_COMP_MIN_TIME_MS=10` as an environment variable to slightly reduce the effect - Consider switching to AMD GPUs for the best wired VR experience - Monitor the [bug report thread](https://forums.developer.nvidia.com/t/substantial-drm-lease-presentation-latency-resulting-in-unusable-vr-hmd-experience/332386) for updates +- **AMD GPU users**: If using WiVRn, make sure you are using the RADV Vulkan driver. A green and broken video stream in WiVRn is a telltale sign that you're using the incompatible AMDVLK driver. Remove AMDVLK and install RADV as AMDVLK is known to be difficult to opt out of as a driver when installed on system. - WiVRn PC XR to WiVRn PC client streaming remains mainly for debug use. - **Vive Pro** microphones should be set to use 44.1khz sample rates as feeding in 48khz raises the pitch of the audio. - **Vive Pro** creates HDMI Output Source after startup of SteamVR/Monado/etc. Use it instead of Vive Pro USB Audio Source, since the audio might appear distorted.