From 7ae4efe695dff6f10089b11f9c4c82ccbe7897ab Mon Sep 17 00:00:00 2001 From: stella Date: Sun, 6 Apr 2025 06:55:09 +0000 Subject: [PATCH] Edit _index.md --- content/docs/hardware/_index.md | 1 + 1 file changed, 1 insertion(+) diff --git a/content/docs/hardware/_index.md b/content/docs/hardware/_index.md index 351a1ac..d1c13b8 100644 --- a/content/docs/hardware/_index.md +++ b/content/docs/hardware/_index.md @@ -97,6 +97,7 @@ A non-comprehensive table of various VR/XR devices and the drivers that support - **Vive Pro** creates HDMI Output Source after startup of SteamVR/Monado/etc. Use it instead of Vive Pro USB Audio Source, since the audio might appear distorted. - **Valve Index** audio output should be set to 48khz or no audio will output. - **Valve Index** may bug out once per boot, resulting in VR refusing to start, or your DE seeing it as a normal monitor. Just unplug and replug the barrel connector that provides power to the HMD. +- **Valve Index** may also exhibit unexpected activity with it's microphone. Should no input be received from the microphone during regular VR use, consider changing the DisplayPort slot the headset is currently plugged into. - **Vive Pro Eye** HMD functional, eyechip WIP. - **Pimax** initialization code WIP. Distortion matrix dump work in progress. - Eyetrack VR and Project Babble will both be implemented through [oscavmgr](https://github.com/galister/oscavmgr) to emit proper unified flexes over OSC.