From 76358ac97e38e76f476b63293574fd4b26d878dc Mon Sep 17 00:00:00 2001 From: notfranko_ Date: Tue, 6 May 2025 18:31:24 +0300 Subject: [PATCH] Edit Vive Pro Eye as fully supported Add ReVision link in hardware note --- content/docs/hardware/_index.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/content/docs/hardware/_index.md b/content/docs/hardware/_index.md index c3d863e..b42d76e 100644 --- a/content/docs/hardware/_index.md +++ b/content/docs/hardware/_index.md @@ -40,7 +40,7 @@ A non-comprehensive table of various VR/XR devices and the drivers that support | Valve Index | ✅ | ✅ | 🚧 (WiVRn PC-PC stream) | | HTC Vive | ✅ | ✅ | 🚧 (WiVRn PC-PC stream) | | HTC Vive Pro | ✅ | ✅ | 🚧 (WiVRn PC-PC stream) | -| HTC Vive Pro Eye | ✅ (No eyechip) | ✅ (No eyechip) | 🚧 (WiVRn PC-PC stream) | +| HTC Vive Pro Eye | ✅ | ✅ | 🚧 (WiVRn PC-PC stream) | | HTC Vive Pro 2 | ✅ (custom [driver and patches](https://github.com/CertainLach/VivePro2-Linux-Driver)) | ✅ (With two kernel patches [1](https://github.com/CertainLach/VivePro2-Linux-Driver/blob/master/kernel-patches/0002-drm-edid-parse-DRM-VESA-dsc-bpp-target.patch) [2](https://github.com/CertainLach/VivePro2-Linux-Driver/blob/master/kernel-patches/0003-drm-amd-use-fixed-dsc-bits-per-pixel-from-edid.patch), AMD GPUs only.) | -- | | Bigscreen Beyond | ✅ (with [kernel patch](https://gist.github.com/galister/08cddf10ac18929647d5fb6308df3e4b/raw/0f6417b6cb069f19d6c28b730499c07de06ec413/combined-bsb-6-10.patch), AMD GPUs only.) | ✅ (with [kernel patch](https://gist.github.com/galister/08cddf10ac18929647d5fb6308df3e4b/raw/0f6417b6cb069f19d6c28b730499c07de06ec413/combined-bsb-6-10.patch), AMD GPUs only.) | -- | | Somnium VR1 | ? | ? | ? | @@ -98,7 +98,7 @@ A non-comprehensive table of various VR/XR devices and the drivers that support - **Valve Index** audio output should be set to 48khz or no audio will output. - **Valve Index** may bug out once per boot, resulting in VR refusing to start, or your DE seeing it as a normal monitor. Just unplug and replug the barrel connector that provides power to the HMD. - **Valve Index** may also exhibit unexpected activity with its microphone. If the microphone doesn't transmit at all during regular VR use, consider changing the DisplayPort slot the headset is currently plugged into. Also, as a reminder, the Index mic only works if the headset is actively being used to display something. -- **Vive Pro Eye** HMD functional, eyechip WIP. +- **Vive Pro Eye** HMD functional, eye tracking functionality with [ReVision](https://github.com/Blue-Doggo/ReVision) - **Pimax** initialization code WIP. Distortion matrix dump work in progress. - Eyetrack VR and Project Babble will both be implemented through [oscavmgr](https://github.com/galister/oscavmgr) to emit proper unified flexes over OSC. - Tracking technologies can be mixed Monado/WiVRn by using [motoc](https://github.com/galister/motoc).