diff --git a/content/docs/fossvr b/content/docs/fossvr/_index.md similarity index 100% rename from content/docs/fossvr rename to content/docs/fossvr/_index.md diff --git a/content/docs/fossvr/envision/_index.md b/content/docs/fossvr/envision/_index.md new file mode 100644 index 0000000..fd380c4 --- /dev/null +++ b/content/docs/fossvr/envision/_index.md @@ -0,0 +1,18 @@ +--- +weight: 70 +title: Envision +--- + +# Envision + +- [Envision GitLab repository](https://gitlab.com/gabmus/envision) + +Envision is a graphical app that acts as an orchestrator to get a full [Monado](/docs/fossvr/monado/) or [WiVRn](/docs/fossvr/wivrn/) setup up and running with a few clicks. + +{{< hint danger >}} +**Warning** + +Envision is still to be considered alpha-quality and highly experimental. +{{< /hint >}} + +You can download the latest Appimage snapshot from [GitLab Pipelines](https://gitlab.com/gabmus/envision/-/pipelines). diff --git a/content/docs/fossvr/monado/_index.md b/content/docs/fossvr/monado/_index.md new file mode 100644 index 0000000..a05c7ea --- /dev/null +++ b/content/docs/fossvr/monado/_index.md @@ -0,0 +1,17 @@ +--- +weight: 100 +title: Monado +--- + +# Monado + +- [Monado home page](https://monado.freedesktop.org/) +- [Monado GitLab repository](https://gitlab.freedesktop.org/monado/monado) + +> Monado is an open source XR runtime delivering immersive experiences such as VR and AR on mobile, PC/desktop, and other devices. Monado aims to be a complete and conformant implementation of the OpenXR API made by Khronos. The project is currently being developed for GNU/Linux and aims to support other operating systems such as Windows in the near future. + +Essentially, Monado is an open source OpenXR implementation, it can be used as an alternative to SteamVR. + +Depending on the game, Monado can offer a better overall experience (if with less features) compared to SteamVR, or it might not work at all + +Monado is made for PCVR headsets, if you have a standalone headset you can check out [WiVRn](/docs/fossvr/wivrn/) or [ALVR](/docs/steamvr/alvr/). diff --git a/content/docs/fossvr/opencomposite/_index.md b/content/docs/fossvr/opencomposite/_index.md new file mode 100644 index 0000000..22b95de --- /dev/null +++ b/content/docs/fossvr/opencomposite/_index.md @@ -0,0 +1,12 @@ +--- +weight: 800 +title: OpenComposite +--- + +# OpenComposite + +- [OpenComposite GitLab repository](https://gitlab.com/znixian/OpenOVR) + +> OpenComposite OpenXR (previously known as OpenOVR - OpenVR for OculusVR - but renamed due to confusion with OpenVR) is an implementation of SteamVR's API - OpenVR, forwarding calls directly to the OpenXR runtime. Think of it as a backwards version of ReVive, for the OpenXR compatible headsets. +> +> This allows you to play SteamVR-based games on an OpenXR compatible headset as though they were native titles, without the use of SteamVR! diff --git a/content/docs/fossvr/stardust/_index.md b/content/docs/fossvr/stardust/_index.md new file mode 100644 index 0000000..a1f2987 --- /dev/null +++ b/content/docs/fossvr/stardust/_index.md @@ -0,0 +1,27 @@ +--- +title: Stardust XR +weight: 60 +--- + +# Stardust XR + +- [Website](https://stardustxr.org) +- [Github Organization](https://github.com/StardustXR/) + +A system UI to make using all your 2D—and eventually OpenXR—apps together intuitive, accessible, and fun by using community-made virtual objects as interfaces. + +![Panels for wayland apps and a CRT panel shell for XR UI.](https://stardustxr.org/img/carousel/panels.png) + +## Setup + +First you need to install and run the server from https://github.com/StardustXR/server. Follow the README. If you have issues getting OpenXR to work, try running https://gitlab.freedesktop.org/monado/demos/xrgears first. + +After the server is running, you'll need to run some clients. Here's a demo showing some off: +![A showcase of some different clients](https://stardustxr.org/img/docs/clients/demo_01.mp4) + +Non-exhaustive list of clients: +- [Flatland](https://github.com/StardustXR/flatland): A panel item UI (XR equivalent of a window manager) so you can interact with your apps using virtual touchscreens. To show Wayland apps, run them with the proper `WAYLAND_DISPLAY` environment variable, in the server's startup script, or use a stardust launcher such as gravity or protostar. Flatland works great in 3DoF or 6DoF with direct touch and pointer interaction. +![A flat panel containing the prism launcher](https://stardustxr.org/img/docs/clients/flatland.png) +- [Gravity](https://github.com/StardustXR/gravity): Command line tool to launch programs inside of stardust at a particular offset in space. This is nestable so you can run a script using gravity, and then gravity inside that script to make a whole composed setup out of thin air! It also ensures that everything launched through it will properly connect to the stardust server, such as wayland clients. +- [Protostar](https://github.com/StardustXR/protostar): Prototype app launcher library/examples. Grab app icons and drop them in space to launch apps where they're dropped. +- [Magnetar](https://github.com/StardustXR/magnetar): Workspaces in 3D. Any object inside the rings will move with them, so you can move a bunch of stuff out of the way temporarily when you don't need it. \ No newline at end of file diff --git a/content/docs/fossvr/wivrn/_index.md b/content/docs/fossvr/wivrn/_index.md new file mode 100644 index 0000000..3c382f2 --- /dev/null +++ b/content/docs/fossvr/wivrn/_index.md @@ -0,0 +1,12 @@ +--- +weight: 200 +title: WiVRn +--- + +# WiVRn + +- [WiVRn GitHub repository](https://github.com/Meumeu/WiVRn) + +> WiVRn lets you run OpenXR applications on a computer and display them on a standalone headset. + +It's very similar in purpose to [Monado](/docs/fossvr/monado/), but for standalone VR headsets.