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title: Envision
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# Envision
- [Envision GitLab repository](https://gitlab.com/gabmus/envision)
Envision is a graphical app that acts as an orchestrator to get a full [Monado](/docs/fossvr/monado/) or [WiVRn](/docs/fossvr/wivrn/) setup up and running with a few clicks.
{{< hint danger >}}
**Warning**
Envision is still to be considered alpha-quality and highly experimental.
{{< /hint >}}
You can download the latest Appimage snapshot from [GitLab Pipelines](https://gitlab.com/gabmus/envision/-/pipelines).

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title: Monado
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# Monado
- [Monado home page](https://monado.freedesktop.org/)
- [Monado GitLab repository](https://gitlab.freedesktop.org/monado/monado)
> Monado is an open source XR runtime delivering immersive experiences such as VR and AR on mobile, PC/desktop, and other devices. Monado aims to be a complete and conformant implementation of the OpenXR API made by Khronos. The project is currently being developed for GNU/Linux and aims to support other operating systems such as Windows in the near future.
Essentially, Monado is an open source OpenXR implementation, it can be used as an alternative to SteamVR.
Depending on the game, Monado can offer a better overall experience (if with less features) compared to SteamVR, or it might not work at all
Monado is made for PCVR headsets, if you have a standalone headset you can check out [WiVRn](/docs/fossvr/wivrn/) or [ALVR](/docs/steamvr/alvr/).

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title: OpenComposite
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# OpenComposite
- [OpenComposite GitLab repository](https://gitlab.com/znixian/OpenOVR)
> OpenComposite OpenXR (previously known as OpenOVR - OpenVR for OculusVR - but renamed due to confusion with OpenVR) is an implementation of SteamVR's API - OpenVR, forwarding calls directly to the OpenXR runtime. Think of it as a backwards version of ReVive, for the OpenXR compatible headsets.
>
> This allows you to play SteamVR-based games on an OpenXR compatible headset as though they were native titles, without the use of SteamVR!

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title: Stardust XR
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# Stardust XR
- [Website](https://stardustxr.org)
- [Github Organization](https://github.com/StardustXR/)
A system UI to make using all your 2D—and eventually OpenXR—apps together intuitive, accessible, and fun by using community-made virtual objects as interfaces.
![Panels for wayland apps and a CRT panel shell for XR UI.](https://stardustxr.org/img/carousel/panels.png)
## Setup
First you need to install and run the server from https://github.com/StardustXR/server. Follow the README. If you have issues getting OpenXR to work, try running https://gitlab.freedesktop.org/monado/demos/xrgears first.
After the server is running, you'll need to run some clients. Here's a demo showing some off:
![A showcase of some different clients](https://stardustxr.org/img/docs/clients/demo_01.mp4)
Non-exhaustive list of clients:
- [Flatland](https://github.com/StardustXR/flatland): A panel item UI (XR equivalent of a window manager) so you can interact with your apps using virtual touchscreens. To show Wayland apps, run them with the proper `WAYLAND_DISPLAY` environment variable, in the server's startup script, or use a stardust launcher such as gravity or protostar. Flatland works great in 3DoF or 6DoF with direct touch and pointer interaction.
![A flat panel containing the prism launcher](https://stardustxr.org/img/docs/clients/flatland.png)
- [Gravity](https://github.com/StardustXR/gravity): Command line tool to launch programs inside of stardust at a particular offset in space. This is nestable so you can run a script using gravity, and then gravity inside that script to make a whole composed setup out of thin air! It also ensures that everything launched through it will properly connect to the stardust server, such as wayland clients.
- [Protostar](https://github.com/StardustXR/protostar): Prototype app launcher library/examples. Grab app icons and drop them in space to launch apps where they're dropped.
- [Magnetar](https://github.com/StardustXR/magnetar): Workspaces in 3D. Any object inside the rings will move with them, so you can move a bunch of stuff out of the way temporarily when you don't need it.

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title: WiVRn
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# WiVRn
- [WiVRn GitHub repository](https://github.com/Meumeu/WiVRn)
> WiVRn lets you run OpenXR applications on a computer and display them on a standalone headset.
It's very similar in purpose to [Monado](/docs/fossvr/monado/), but for standalone VR headsets.