From 9101358589c34dc871312b9dc041f79942de3216 Mon Sep 17 00:00:00 2001 From: hypevhs <4498312-hypevhs@users.noreply.gitlab.com> Date: Sat, 29 Mar 2025 11:24:06 -0500 Subject: [PATCH] Index: recommend replug technique --- content/docs/hardware/_index.md | 27 ++++++++++----------------- 1 file changed, 10 insertions(+), 17 deletions(-) diff --git a/content/docs/hardware/_index.md b/content/docs/hardware/_index.md index 8c86869..8c01829 100644 --- a/content/docs/hardware/_index.md +++ b/content/docs/hardware/_index.md @@ -92,23 +92,16 @@ A non-comprehensive table of various VR/XR devices and the drivers that support ## Hardware note -WiVRn PC XR to WiVRn PC client streaming remains mainly for debug use. - -Vive Pro microphones should be set to use 44.1khz sample rates as feeding in 48khz raises the pitch of the audio. - -Vive Pro creates HDMI Output Source after startup of SteamVR/Monado/etc. Use it instead of Vive Pro USB Audio Source, since the audio might appear distorted. - -Valve index audio output should be set to 48khz or no audio will output. - -Vive Pro Eye HMD functional, eyechip WIP. - -Pimax initialization code WIP. Distortion matrix dump work in progress. - -Eyetrack VR and Project Babble will both be implemented through [oscavmgr](https://github.com/galister/oscavmgr) to emit proper unified flexes over OSC. - -Tracking technologies can be mixed Monado/WiVRn by using [motoc](https://github.com/galister/motoc). - -Having Ultraleap packages installed causes Monado to not compile. +- WiVRn PC XR to WiVRn PC client streaming remains mainly for debug use. +- **Vive Pro** microphones should be set to use 44.1khz sample rates as feeding in 48khz raises the pitch of the audio. +- **Vive Pro** creates HDMI Output Source after startup of SteamVR/Monado/etc. Use it instead of Vive Pro USB Audio Source, since the audio might appear distorted. +- **Valve Index** audio output should be set to 48khz or no audio will output. +- **Valve Index** may bug out once per boot, resulting in VR refusing to start, or your DE seeing it as a normal monitor. Just unplug and replug the barrel connector that provides power to the HMD. +- **Vive Pro Eye** HMD functional, eyechip WIP. +- **Pimax** initialization code WIP. Distortion matrix dump work in progress. +- Eyetrack VR and Project Babble will both be implemented through [oscavmgr](https://github.com/galister/oscavmgr) to emit proper unified flexes over OSC. +- Tracking technologies can be mixed Monado/WiVRn by using [motoc](https://github.com/galister/motoc). +- Having Ultraleap packages installed causes Monado to not compile. ## Applying a kernel patch (for Vive Pro 2, Bigscreen Beyond, Pimax)