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feat: experimental envision feature documentation
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## Room Setup
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If you're planning to use the SteamVR lighthouse driver (with Index or Vive HMDs, or other lighthouse tracked HMDs), you'll need to go through the SteamVR room setup. You can do that from SteamVR, directly from Envision or manually by running the appropriate scripts. More info in the [SteamVR page](/docs/steamvr).
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## Experimental feature settings
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The following resources can be entered into your envision profile repo and branch settings to enable early access to code before its fully upstream in monado itself. Simply edit your profile with these settings and rebuild to enable these feature sets.
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### Full body lighthouse tracking
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These patches enable fairly hacky full body support for steamvr_lh and survive drivers in monado. Both of these must be used in conjuction or your XR application will crash or hang.
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For the Envision xr service settings:
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Repo `https://gitlab.freedesktop.org/BabbleBones/monado/`
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Branch `vive_tracker3`
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For the Envision OpenComposite settings:
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Repo `https://gitlab.com/BabbleBones/OpenOVR`
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Branch `htcx-fbt`
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### WMR Controller tracking
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This enables positional tracking for WMR controllers in full 6dof
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For the Envision xr service settings:
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Repo `https://gitlab.freedesktop.org/thaytan/monado`
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Branch `dev-constellation-controller-tracking`
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### Basalt persistent space map
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This allows for the saving and retreieval of the basalt SLAM tracking map. The upshot of which is a persistent space origin, floor, and room orientation on SLAM tracked headsets such as WMR. Consider pairing this with LOVR playspace to set room boundaries.
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For the Envision Basalt settings:
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Repo `https://github.com/CIFASIS/basalt-with-persistent-map`
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Branch `xrtslam`
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