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Adjust unity.md's 'AssetBundle was not built' section
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@ -60,9 +60,9 @@ exec flatpak run com.unity.UnityHub "$@"
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### Worlds: AssetBundle was not built
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When building and uploading, this error message may appear. It's caused by VRCSDK building an AssetBundle whose filename has mixed caps, when Unity AssetBundles are really only supposed to have lowercase filenames.
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This error is caused by VRCSDK build incorrectly expecting a mixed-case AssetBundle filename, while Unity outputs a lowercase filename, which fails a file existence check and causes the SDK to abort the build.
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To fix this, import `WorldSDKPatch.unitypackage`: https://github.com/thegu5/VRCSDKonLinux/releases
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To fix this, import `WorldSDKPatcher.unitypackage`: https://github.com/thegu5/VRCSDKonLinux/releases
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### Shaders fail to include some .cginc files
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