From 997052d8b8e7fcbc4761dd95f5470408e9563933 Mon Sep 17 00:00:00 2001 From: libjared <4498312-libjared@users.noreply.gitlab.com> Date: Sun, 10 Dec 2023 08:24:10 +0000 Subject: [PATCH] feat(vrchat): SDK setup instructions --- content/docs/vrchat/unity.md | 59 ++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) diff --git a/content/docs/vrchat/unity.md b/content/docs/vrchat/unity.md index 0bf1442..ebffbcb 100644 --- a/content/docs/vrchat/unity.md +++ b/content/docs/vrchat/unity.md @@ -6,3 +6,62 @@ title: Unity # Unity For the best experience, we found that running Unity from [Flatpak](https://flathub.org/apps/com.unity.UnityHub) is usually preferred. + +## Setting up a VRChat avatar project + +First, take a look at this page from [the official VRChat docs](https://creators.vrchat.com/sdk/upgrade/unity-2022/#using-the-unity-website) about the Unity 2022 upgrade. We'll do something similar. + +1. Install Unity Hub from Flatpak. +1. Install the 3rd party VRChat package manager [`vrc-get`](https://github.com/anatawa12/vrc-get). + - **NOTE**: the version you can install via `cargo` is out of date, so a better option would be to build from source and add the executable to your `$PATH`. +1. Open Unity Hub and sign in with your Unity account. +1. Install **2022.3.6f1** (the current supported Unity version, at the time of writing) by running `xdg-open unityhub://2022.3.6f1/b9e6e7e9fa2d`. +1. When prompted, select *Android Build Support* and *Windows Build Support (Mono)*. +1. Create a new project with the **3D Core template**, making sure to name it and give it a better location than `$HOME`. +1. If it opens a window partially offscreen like it did for me (KWin Wayland), press ALT+F3 -> More Actions -> Move. +1. Close the Unity project (will probably crash later if you don't, no big deal but still). +1. Open terminal and `cd` to the project dir. +1. Run `vrc-get install com.vrchat.avatars 3.5.0-beta.1`, the first (and only, at the time of writing) VRC SDK version that works with 2022. +1. Reopen the Unity project and it will import the new packages. +1. Go to VRChat SDK -> Show Control Panel and dock it to the main window. + +Now you should be able to create and upload avatars like you normally would. + +If you're having issues, consult the [Troubleshooting](#troubleshooting) section. + +## Troubleshooting + +### NullReferenceException when uploading + +This is an SDK bug. [Vote for this Canny!](https://feedback.vrchat.com/sdk-bug-reports/p/350-beta1-avatar-upload-fails-on-linux-editor) + +To patch it temporarily, run this command: + +```bash +cd ~/YourProject +git apply << EOF +diff --git a/Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCTools.cs b/Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCTools.cs +index 5104edb..5820d61 100644 +--- a/Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCTools.cs ++++ b/Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCTools.cs +@@ -108,7 +108,13 @@ namespace VRC.SDKBase.Editor.Api + { + continue; + } +- var groups = (IEnumerable)groupsList?.GetValue(servicePointGroups.GetValue(scheduler)); ++ // var groups = (IEnumerable)groupsList?.GetValue(servicePointGroups.GetValue(scheduler)); ++ var servicePointGroup = servicePointGroups?.GetValue(scheduler); ++ if (servicePointGroup == null) ++ { ++ continue; ++ } ++ var groups = (IEnumerable)groupsList?.GetValue(servicePointGroup); + + // we're going to retry finding the active service point + if (groups == null) +EOF +``` + +## Using VCC instead? + +The official VRChat Creator Companion uses Webview2 (Microsoft Edge). This component is difficult to install. Help wanted.