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SlimeVR: Add third method (SolarXR driver for Monado)
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@ -33,9 +33,10 @@ It's generally **highly recommended** to opt for the more expensive but higher q
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## Selecting your variant
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There are currently two ways to use SlimeVR:
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There are currently three ways to use SlimeVR:
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- Via SteamVR driver
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- Via SolarXR driver for Monado (experimental)
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- Directly via VRChat OSC (Open Sound Control)
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## First method: SteamVR driver
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@ -52,7 +53,25 @@ $HOME/.steam/steam/steamapps/common/SteamVR/bin/linux64/vrpathreg.sh adddriver $
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Now the only thing you have to do is restart the SlimeVR server.
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## Second method: VRChat OSC
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## Second method: SolarXR driver for Monado (experimental)
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This is a native approach to using Slime trackers within the open-source stack without relying on SteamVR, offering results comparable to those provided by the native SteamVR driver.
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To use this method, you need to compile SlimeVR yourself from this fork:
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`https://github.com/rcelyte/SlimeVR-Server.git`, branch `solarxr-ipc`. Build instructions can be found [here](https://github.com/rcelyte/SlimeVR-Server/blob/solarxr-ipc/CONTRIBUTING.md).
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For Monado, you need compile this fork:
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`https://gitlab.freedesktop.org/rcelyte/monado.git`, branch `solarxr-integration`. You can easily build Monado from this specific branch via [Envision](../fossvr/envision/), by modifying "XR Service Repo" and "XR Service Branch" in your build profile accordingly.
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**Important**: Make sure to launch SlimeVR first before launching Monado/Envision.
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**Important note #1**: Do not stop the SlimeVR server during operation, as driver and tracker hot-plugging are not yet supported.
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**Important note #2**: SlimeVR will not detect your HMD until you launch a game that supports trackers. For now, body calibration options will be available in-game.
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After launching the game, you should see your trackers being detected. At this point, you can calibrate and use them.
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## Third method: VRChat OSC
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**This method is only available in VRChat.**
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