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update vrc recommendations
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@ -7,15 +7,50 @@ weight: 50
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The most popular social VR game, here are resources to get the best experience on Linux.
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The most popular social VR game, here are resources to get the best experience on Linux.
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## Recommendations
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Proton version: [Proton-GE-RTSP](https://github.com/SpookySkeletons/proton-ge-rtsp/releases) - this will give you the most painless experience.
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### Performance Tuning
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In VRC, it's very easy to hit a CPU bottleneck. Avatar material count, avatar mesh count, pixel light count, phys bones, particles all contribute to CPU load.
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How to check if you're bottlenecked by CPU or GPU:
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- Check GPU usage in `nvtop` (any GPU) or `nvidia-smi` (NVidia-only).
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- If it's not at 100%, you're likely CPU bottlenecked.
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- SteamVR: Lower the SteamVR render resolution.
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- If your FPS doesn't increase, you're likely CPU bottlenecked.
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What to do if CPU bottlenecked:
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- Reduce Maximum Shown Avatars
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- I recommend 10-15 as a base setting, likely won't be interacting with more people than that at the same time.
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- Block Poorly Optimized Avatars: Very Poor
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- Can still show-avatar people who you are actively interacting with.
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- Will often notice that showing a speficic person's avatar will wreck your performance, while everyone else's avatars are fine. Blocking very poor by default makes you more aware on whose avatar has a large impact.
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- Optimize your avatar, and nag your friends to do the same.
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- There are many tools that let you do this in a few clicks, even if you are completely clueless about what to do.
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- d4rkAvatarOptimizer
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- `vrc-get repo add https://d4rkc0d3r.github.io/vpm-repos/main.json`
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- [Guide](https://github.com/d4rkc0d3r/d4rkAvatarOptimizer)
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- Avatar Optimizer by Anatawa12
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- `vrc-get repo add https://vpm.anatawa12.com/vpm.json`
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- [Guide](https://vpm.anatawa12.com/avatar-optimizer/en/docs/tutorial/basic-usage/)
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In-game settings:
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- Graphics:
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- Anti-Aliasing: Off or 2x
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- Greatly increases GPU load (even more so on NVidia)
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- Try with off first, if the jagged edges bother you too much, try 2x.
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- Pixel light count: Low
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- Each pixel light adds significant CPU load.
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- Turning these completely off will make some worlds look incorrect (too dark).
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- Shadow Quality: Low
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- Adds significant GPU load.
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## Common issues
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## Common issues
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If you utilize pipewire [this workaround is required not to drop audio from time to time](https://wiki.archlinux.org/title/PipeWire#Audio_cutting_out_when_multiple_streams_start_playing) on displayport audio headsets like the valve index.
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If you utilize pipewire [this workaround is required not to drop audio from time to time](https://wiki.archlinux.org/title/PipeWire#Audio_cutting_out_when_multiple_streams_start_playing) on displayport audio headsets like the valve index. (Controversial; same issue also encountered on other servers.)
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{{< hint info >}}
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Disable your antialiasing entirely in the game graphical settings, this appears to carry a significant performance penalty on both AMD and moreso Nvidia. Do not use the in game antialiasing.
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{{< /hint >}}
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When hosting a lobby west servers should always be utilized instead of east servers as the infrastructure is significantly more reliable.
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When hosting a lobby west servers should always be utilized instead of east servers as the infrastructure is significantly more reliable.
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