From b80fe9ae9313c51585236bd20f3f6684c9c87ffa Mon Sep 17 00:00:00 2001 From: Bones Date: Wed, 6 Dec 2023 14:03:10 +0000 Subject: [PATCH] feat: suggest the use of openxr --- content/docs/fossvr/opencomposite/_index.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/content/docs/fossvr/opencomposite/_index.md b/content/docs/fossvr/opencomposite/_index.md index 22b95de..9c38b8f 100644 --- a/content/docs/fossvr/opencomposite/_index.md +++ b/content/docs/fossvr/opencomposite/_index.md @@ -10,3 +10,7 @@ title: OpenComposite > OpenComposite OpenXR (previously known as OpenOVR - OpenVR for OculusVR - but renamed due to confusion with OpenVR) is an implementation of SteamVR's API - OpenVR, forwarding calls directly to the OpenXR runtime. Think of it as a backwards version of ReVive, for the OpenXR compatible headsets. > > This allows you to play SteamVR-based games on an OpenXR compatible headset as though they were native titles, without the use of SteamVR! + +Please note the OpenVR implementation is incomplete and contains only what's necessary to run most games for compatibility. If you plan to implement software, utilize the OpenXR API, specification [here](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html). + +Contributions to improve the OpenVR to OpenXR mapping are welcome.