mirror of
https://gitlab.com/lvra/lvra.gitlab.io.git
synced 2024-12-24 23:00:25 +01:00
Merge branch 'DeltaNeverUsed-main-patch-42793' into 'main'
Use newer SDK patches for the VRChat SDK See merge request lvra/lvra.gitlab.io!42
This commit is contained in:
commit
b9ad920d21
1 changed files with 6 additions and 43 deletions
|
@ -57,55 +57,18 @@ exec flatpak run com.unity.UnityHub "$@"
|
|||
|
||||
-->
|
||||
|
||||
## World & Avatar test builds
|
||||
## World & Avatar SDK
|
||||
|
||||
1. Symlink the VRCSDK's output folder on Linux into the VRChat wine prefix.
|
||||
The VRChat Worlds SDK fails to build the assetbundle and Build and Test doesn't work for either SDK.
|
||||
|
||||
If VRChat is installed in the default location:
|
||||
> ⚠️ **WARNING** \
|
||||
> This modifies the VRChat SDK using [Harmony](https://github.com/pardeike/Harmony) to properly work on Linux. \
|
||||
> This is directly against the VRChat Terms of Service.
|
||||
|
||||
```bash
|
||||
cd ~/.local/share/Steam/steamapps/compatdata/438100/pfx/drive_c/users/steamuser/AppData/LocalLow/VRChat/VRChat/
|
||||
|
||||
mkdir -p ~/.local/share/VRChat/VRChat/{Worlds,Avatars}
|
||||
|
||||
ln -s ~/.local/share/VRChat/VRChat/Worlds .
|
||||
ln -s ~/.local/share/VRChat/VRChat/Avatars .
|
||||
```
|
||||
|
||||
2. Add `--watch-worlds` and/or `--watch-avatars` to the VRChat launch options in Steam.
|
||||
3. Launch VRC
|
||||
4. Test build your world or avatar. VRChat will switch to it automatically.
|
||||
|
||||
### Advanced: Testing with more than 1 client
|
||||
|
||||
**Warning: Do NOT run this with system Wine.** It may re-initialize your wine prefix, causing data loss.
|
||||
|
||||
Check `~/.steam/root/steamapps/compatdata/438100/config_info` for the specific proton version's `bin` folder and use the `wine` from inside there.
|
||||
|
||||
This is an example to start VRChat in local test mode, while using `GE-Proton9-11-rtsp15` and the default VRChat install location. Change the `scene-standalonewindows64-samplescene.vrcw` part to match your vrcw filename.
|
||||
|
||||
```bash
|
||||
WINEPREFIX=~/.steam/root/steamapps/compatdata/438100/pfx
|
||||
|
||||
~/.steam/root/compatibilitytools.d/GE-Proton9-11-rtsp15/files/bin/wine VRChat.exe '--url=create?roomId=2988384194&hidden=true&name=BuildAndRun&url=file:///C%3A%5Cusers%5Csteamuser%5CAppData%5CLocalLow%5CVRChat%5CVRChat%5CWorlds%5Cscene-standalonewindows64-samplescene.vrcw' --watch-worlds
|
||||
```
|
||||
Patches for both the Worlds and Avatars SDK are available: https://github.com/BefuddledLabs/LinuxVRChatSDKPatch ([VCC](https://befuddledlabs.github.io/LinuxVRChatSDKPatch/))
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Worlds: AssetBundle was not built
|
||||
|
||||
This error is caused by VRCSDK build incorrectly expecting a mixed-case AssetBundle filename, while Unity outputs a lowercase filename, which fails a file existence check and causes the SDK to abort the build.
|
||||
|
||||
To fix this, import `WorldSDKPatcher.unitypackage`: https://github.com/thegu5/VRCSDKonLinux/releases
|
||||
|
||||
### Avatars: Local test avatars don't show up ingame
|
||||
|
||||
The "Build & Test" button on the SDK will create avatar AssetBundles (.vrca). However (and assuming the build succeeds), it writes them to a different location than VRChat's Proton prefix. Just symlink and try the build again.
|
||||
|
||||
```
|
||||
ln -sf ../Steam/steamapps/compatdata/438100/pfx/drive_c/users/steamuser/AppData/LocalLow/VRChat/VRChat ~/.local/share/VRChat/VRChat
|
||||
```
|
||||
|
||||
### Shaders fail to include some .cginc files
|
||||
|
||||
This can happen with Poiyomi. It's caused by case-sensitivity. You may need to edit the shader files directly. Open them in any text editor, and correct the casing of filenames.
|
||||
|
|
Loading…
Reference in a new issue