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Merge branch 'resonite' into 'main'
Update Resonite info See merge request lvra/lvra.gitlab.io!40
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# Resonite
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Resonite presents a decent base of usability for both native linux and proton verions but suffers some issues under OpenComposite.
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Resonite comes with a native Linux build, however it suffers from numerous issues and is being deprecated, using Proton is generally better.
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## Broken hands
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OpenComposite should now provide a close to flawless experience on most controllers and when using hand tracking.
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Resonite is currently playable on Valve Index controllers alone through OpenComposite. The SteamVR runtime normally generates synthetic hand models from the user's controller activity but OpenComposite does not currently support this leading to null hands passed in.
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## Visual bugs
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There are some minor visual bugs specific to running Resonite on Proton, such as textures taking longer to load and appearing black for a few seconds when close to the player.
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Valve Index Knuckles generate their own synthetic hand data in the Monado runtime and therefore function as expected.
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## Crashes
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Resonite has been seen causing random SteamVR crashes on Linux before, in some situations the engine also tends to freeze. On OpenComposite the game rarely closes out on its own without leaving any obvious trace of things going wrong, this is being investigated.
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The cause of these issues and whether they are Proton-specific isn't currently known.
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## Performance
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In larger sessions Resonite is typically CPU-bound, there isn't much that can be done besides upgrading your CPU. In situations where the GPU is a bottleneck, lowering the resolution (either in the OpenXR runtime or through OpenComposite) may help dramatically.
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## Native build
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The native build is unsupported. There are z-fighting issues with the OpenGL renderer, media players don't work, and performance might be worse than using Proton.
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