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Merge branch 'cherry-pick-811d920b' into 'main'
Minor restructuring to Outer Wilds section See merge request lvra/lvra.gitlab.io!102
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@ -11,15 +11,19 @@ To play Outer Wilds in VR, you need to install [NomaiVR](https://github.com/Raic
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It is recommended to use the [Outer Wilds Mod Manager](https://outerwildsmods.com/mod-manager/) to install NomaiVR along with any additional mods you choose.
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[XRizer](/docs/fossvr/xrizer/) is the preferred choice for this game if you do not want to use [SteamVR](/docs/steamvr/).
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## Performance
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Since Outer Wilds was not designed or optimized to be a VR game, performance will be degraded. Expect low framerates in most scenes.
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Prepending `OXR_VIEWPORT_SCALE_PERCENTAGE=60` to the game's launch options can greatly benefit frametimes at the cost of resolution, experiment with the percentage amount to find a balance that suits your needs.
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## Bugs
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While in VR, if you have mods that add extra items in the main menu, they will be rotated at an odd angle as well as any UIs.
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### Default Quest/Pico 4 controller bindings only partially work with XRizer
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When plaing the game with [XRizer](/docs/fossvr/xrizer/) and you use Quest or Pico 4 Controllers, it is recommended to use [this custom bindings file](https://github.com/user-attachments/files/19900420/oculustouch.json) ([more info here](https://github.com/Raicuparta/nomai-vr/issues/558#issue-3018649448)).
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When playing the game with XRizer and you use Quest or Pico 4 Controllers, it is recommended to use [this custom bindings file](https://github.com/user-attachments/files/19900420/oculustouch.json) ([more info here](https://github.com/Raicuparta/nomai-vr/issues/558#issue-3018649448)).
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Simply create a directory called `xrizer` inside of the Outer Wilds game folder and place the bindings file in `xrizer`. This will override the default bindings and should provide a better gameplay experience.
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