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Merge branch lvra.gitlab.io:main into main
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4 changed files with 35 additions and 13 deletions
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@ -15,12 +15,6 @@ Envision is a graphical app that acts as an orchestrator to get a full [Monado](
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Envision attempts to construct a working runtime with both a native OpenXR and an OpenVR API, provided by [OpenComposite](/docs/fossvr/opencomposite/), for client aplications to utilize. Please note the OpenVR implementation is incomplete and contains only what's necessary to run most games for compatibility. If you plan to implement software, utilize the OpenXR API, specification [here](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html).
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{{% hint warning %}}
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**Warning**
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Envision is still considered alpha-quality and highly experimental.
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{{% /hint %}}
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{{% hint danger %}}
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We recommend **against** using Envision if your distro is NixOS. See [our NixOS page](/docs/distros/nixos/#envision) for more info.
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{{% /hint %}}
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@ -2,3 +2,11 @@
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title: More VR Games
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weight: 60
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---
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# Linux VR Adventure Database
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- [Website](https://db.vronlinux.org/)
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- [Git repository](https://github.com/Respuit/VRDB)
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Here, you can find or report information about various VR games running on Linux. This website is a community-driven effort to provide an open database that helps users determine which games are compatible with Linux and potentially discover solutions or workarounds for specific issues.
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@ -11,15 +11,19 @@ To play Outer Wilds in VR, you need to install [NomaiVR](https://github.com/Raic
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It is recommended to use the [Outer Wilds Mod Manager](https://outerwildsmods.com/mod-manager/) to install NomaiVR along with any additional mods you choose.
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[XRizer](/docs/fossvr/xrizer/) is the preferred choice for this game if you do not want to use [SteamVR](/docs/steamvr/).
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## Performance
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Since Outer Wilds was not designed or optimized to be a VR game, performance will be degraded. Expect low framerates in most scenes.
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Prepending `OXR_VIEWPORT_SCALE_PERCENTAGE=60` to the game's launch options can greatly benefit frametimes at the cost of resolution, experiment with the percentage amount to find a balance that suits your needs.
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## Bugs
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While in VR, if you have mods that add extra items in the main menu, they will be rotated at an odd angle as well as any UIs.
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### Default Quest/Pico 4 controller bindings only partially work with XRizer
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When plaing the game with [XRizer](/docs/fossvr/xrizer/) and you use Quest or Pico 4 Controllers, it is recommended to use [this custom bindings file](https://github.com/user-attachments/files/19900420/oculustouch.json) ([more info here](https://github.com/Raicuparta/nomai-vr/issues/558#issue-3018649448)).
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When playing the game with XRizer and you use Quest or Pico 4 Controllers, it is recommended to use [this custom bindings file](https://github.com/user-attachments/files/19900420/oculustouch.json) ([more info here](https://github.com/Raicuparta/nomai-vr/issues/558#issue-3018649448)).
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Simply create a directory called `xrizer` inside of the Outer Wilds game folder and place the bindings file in `xrizer`. This will override the default bindings and should provide a better gameplay experience.
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@ -25,18 +25,34 @@ When playing Resonite under [Monado](https://lvra.gitlab.io/docs/fossvr/monado/)
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To solve this, prepend `OXR_PARALLEL_VIEWS=1` to Resonite's launch options.
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## Performance
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In larger sessions Resonite is typically CPU-bound, there isn't much that can be done besides upgrading your CPU. In situations where the GPU is a bottleneck, lowering the resolution <!-- TODO link to resolution scaling --> (either in the OpenXR runtime or through OpenComposite) may help dramatically.
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This can be easily done by prepending `OXR_VIEWPORT_SCALE_PERCENTAGE=75` to Resonite's launch options. Experiment with different values to find your preferred balance between performance and quality.
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## Mods
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Much unlike [VRChat](/docs/vrchat/), Resonite has a thriving modding community with an abundance of [mods](https://wiki.resonite.com/Mods) that offer greater user experience, optimizatons and new features.
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Currently there are 2 mod loaders:
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- [ResoniteModLoader (RML)](https://github.com/resonite-modding-group/ResoniteModLoader)
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- [MonkeyLoader](https://github.com/ResoniteModdingGroup/MonkeyLoader.GamePacks.Resonite)
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You can load RML mods with MonkeyLoader but not the other way around.
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### Resonite randomly gets stuck on initial loading screen when using RML
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The exact cause of this is currently unknown. Consider using MonkeyLoader if you encounter such issues starting the game as it seems to not cause the same problem.
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## Crashes
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Resonite has been seen causing random SteamVR crashes on Linux before. In some situations the engine also tends to freeze. On OpenComposite, the game will rarely close out on its own without leaving any obvious trace of things going wrong — this is being investigated.
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The cause of these issues and whether they are Proton-specific isn't currently known.
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## Performance
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In larger sessions Resonite is typically CPU-bound, there isn't much that can be done besides upgrading your CPU. In situations where the GPU is a bottleneck, lowering the resolution <!-- TODO link to resolution scaling --> (either in the OpenXR runtime or through OpenComposite) may help dramatically.
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This can be easily done by prepending `OXR_VIEWPORT_SCALE_PERCENTAGE=75` to Resonite's launch options. Experiment with different values to find your preferred balance between performance and quality.
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## Crash on loading into a world with video players
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### Crash on loading into a world with video players
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On GE-Proton9-10 (for example), loading into a world with e.g. a YouTube video or live stream can crash the game. Try using the latest GE-Proton-RTSP release.
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