Minor restructuring to Outer Wilds section

(cherry picked from commit 811d920b93f09fde5bdf093ea1ff0b5000c4eec5)

Co-authored-by: Mhowser <mhowser265@gmail.com>
This commit is contained in:
Mhowser 2025-05-14 08:21:18 +00:00
parent eae94ff98b
commit c92f3ca972

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@ -11,15 +11,19 @@ To play Outer Wilds in VR, you need to install [NomaiVR](https://github.com/Raic
It is recommended to use the [Outer Wilds Mod Manager](https://outerwildsmods.com/mod-manager/) to install NomaiVR along with any additional mods you choose.
[XRizer](/docs/fossvr/xrizer/) is the preferred choice for this game if you do not want to use [SteamVR](/docs/steamvr/).
## Performance
Since Outer Wilds was not designed or optimized to be a VR game, performance will be degraded. Expect low framerates in most scenes.
Prepending `OXR_VIEWPORT_SCALE_PERCENTAGE=60` to the game's launch options can greatly benefit frametimes at the cost of resolution, experiment with the percentage amount to find a balance that suits your needs.
## Bugs
While in VR, if you have mods that add extra items in the main menu, they will be rotated at an odd angle as well as any UIs.
### Default Quest/Pico 4 controller bindings only partially work with XRizer
When plaing the game with [XRizer](/docs/fossvr/xrizer/) and you use Quest or Pico 4 Controllers, it is recommended to use [this custom bindings file](https://github.com/user-attachments/files/19900420/oculustouch.json) ([more info here](https://github.com/Raicuparta/nomai-vr/issues/558#issue-3018649448)).
When playing the game with XRizer and you use Quest or Pico 4 Controllers, it is recommended to use [this custom bindings file](https://github.com/user-attachments/files/19900420/oculustouch.json) ([more info here](https://github.com/Raicuparta/nomai-vr/issues/558#issue-3018649448)).
Simply create a directory called `xrizer` inside of the Outer Wilds game folder and place the bindings file in `xrizer`. This will override the default bindings and should provide a better gameplay experience.