Merge branch 'xrizer' into 'main'

Add xrizer wiki page

See merge request lvra/lvra.gitlab.io!96
This commit is contained in:
xytovl 2025-05-06 10:03:09 +00:00
commit d023a59ce9
3 changed files with 60 additions and 2 deletions

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@ -12,7 +12,7 @@ If you want an alternative to SteamVR, there are a few options you can use, depe
In either case, here are some related projects you might want to check out: In either case, here are some related projects you might want to check out:
- [OpenComposite](/docs/fossvr/opencomposite/) allows you to run OpenVR games - [xrizer](/docs/fossvr/xrizer/) and [OpenComposite](/docs/fossvr/opencomposite/) allow you to run OpenVR games
- [Envision](/docs/fossvr/envision/) is a GUI to setup and run either Monado or WiVRn - [Envision](/docs/fossvr/envision/) is a GUI to setup and run either Monado or WiVRn
- [Stardust XR](/docs/fossvr/stardust/) is an XR environment to run 2D and (eventually) 3D apps - [Stardust XR](/docs/fossvr/stardust/) is an XR environment to run 2D and (eventually) 3D apps
- [WlxOverlay-S](/docs/fossvr/wlxoverlay-s/) is an overlay to access your desktop from VR + playspace mover - [WlxOverlay-S](/docs/fossvr/wlxoverlay-s/) is an overlay to access your desktop from VR + playspace mover

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@ -11,7 +11,7 @@ title: WiVRn
> WiVRn wirelessly connects a standalone VR headset to a Linux computer. You can then play PCVR games on the headset while processing is done on the computer. > WiVRn wirelessly connects a standalone VR headset to a Linux computer. You can then play PCVR games on the headset while processing is done on the computer.
WiVRn is based on [Monado](/docs/fossvr/monado/) and can be used with [OpenComposite](/docs/fossvr/opencomposite/) or [xrizer](https://github.com/Supreeeme/xrizer) to support a majority of titles available for SteamVR. A wide range of standalone headsets are supported. WiVRn is based on [Monado](/docs/fossvr/monado/) and can be used with [xrizer](/docs/fossvr/xrizer/) or [OpenComposite](/docs/fossvr/opencomposite/) to support a majority of titles available for SteamVR. A wide range of standalone headsets are supported.
## Installing WiVRn ## Installing WiVRn

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---
weight: 300
title: xrizer
---
# xrizer
- [xrizer Git repository](https://github.com/Supreeeme/xrizer)
> xrizer is a reimplementation of OpenVR on top of OpenXR. This enables you to run OpenVR games through any OpenXR runtime without running SteamVR.
{{% hint warning %}}
**Application developers**: The OpenVR implementation is incomplete and contains only what's necessary to run most games for compatibility and may omit certain information - if you plan to implement software, utilize the [OpenXR API](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html).
{{% /hint %}}
## Using full body trackers
{{% hint warning %}}
**This branch is a work-in-progress!** Unexpected problems may occur while in use, if you encounter issues while using this fork you should not report it upstream unless reproducible on the `main` branch of xrizer.
If you would like a battle-tested solution, see [OpenComposite](/docs/fossvr/opencomposite/).
{{% /hint %}}
Currently xrizer does not support full body tracking, however there is a **work-in-progress** [fork by RinLovesYou](https://github.com/RinLovesYou/xrizer/tree/experimental2) with support while using Monado.
To use the above fork, follow these steps:
### Envision
- Click the three dots next to the profile selector and select 'Edit profile'
- If a popup asks if you would like to duplicate the profile, click yes.
- Scroll down to 'OpenVR Compatibility' and set the following fields:
- OpenVR Compatibility Repo: `https://github.com/RinLovesYou/xrizer.git`
- OpenVR Compatibility Branch: `experimental2`
- Clean build your profile from the menu at the top right, or use the Ctrl+F5 keybind.
### NixOS
Apply an overlay over nixpkgs to override the xrizer src:
```nix
{
nixpkgs.overlays = [
(final: prev: {
xrizer = prev.xrizer.overrideAttrs {
src = final.fetchFromGitHub {
owner = "RinLovesYou";
repo = "xrizer";
# IMPORTANT: Fill the below field with the latest commit hash from https://github.com/RinLovesYou/xrizer/commits/experimental2 (click the Copy full SHA button on the right side)
rev = "";
# IMPORTANT: Replace the below field with the correct hash, the error when building with this empty will give you the expected hash.
hash = "";
};
};
})
];
}
```
## Rebinding controls
The process is mostly the same as [OpenComposite](/docs/fossvr/opencomposite/#rebinding-controls), but replace the `OpenComposite` directory name with `xrizer`.