From d8f9440a81f580087af5c3bef65ca1b183d4295e Mon Sep 17 00:00:00 2001 From: Mhowser Date: Thu, 3 Apr 2025 17:59:39 +0000 Subject: [PATCH] Apply 1 suggestion(s) to 1 file(s) Co-authored-by: hypevhs <4498312-hypevhs@users.noreply.gitlab.com> --- content/docs/resonite/_index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/docs/resonite/_index.md b/content/docs/resonite/_index.md index 88e82bb..1d5ebf7 100644 --- a/content/docs/resonite/_index.md +++ b/content/docs/resonite/_index.md @@ -29,7 +29,7 @@ There are some minor visual bugs specific to running Resonite on Proton, such as ## Mirrors look cross-eyed -When playing Resonite under [Monado](https://lvra.gitlab.io/docs/fossvr/monado/) or [Wivrn](https://lvra.gitlab.io/docs/fossvr/wivrn/) with a headset that has canted displays (Valve Index), the 3D effect of mirrors may appear way off, as if looking through them feels like your eyes are crossed. +When playing Resonite under [Monado](https://lvra.gitlab.io/docs/fossvr/monado/) or [WiVRn](https://lvra.gitlab.io/docs/fossvr/wivrn/), the 3D effect of mirrors may appear way off, as if looking through them feels like your eyes are crossed. This only affects headsets with canted displays (e.g. Valve Index, Pimax). To solve this, prepend `OXR_PARALLEL_VIEWS=1` to Resonite's launch options. This adds a small performance penalty, so only use it when necessary.