mirror of
https://gitlab.com/lvra/lvra.gitlab.io.git
synced 2024-12-25 23:30:26 +01:00
feat: add index_camera_passthrough docs
This commit is contained in:
parent
cd2bc9d46a
commit
ebd4d6cb0d
1 changed files with 87 additions and 0 deletions
|
@ -0,0 +1,87 @@
|
||||||
|
---
|
||||||
|
weight: 300
|
||||||
|
title: index_camera_passthrough
|
||||||
|
---
|
||||||
|
|
||||||
|
# index_camera_passthrough
|
||||||
|
|
||||||
|
- [index_camera_passthrough GitHub repository](https://github.com/yshui/index_camera_passthrough)
|
||||||
|
|
||||||
|
{{< hint danger >}}
|
||||||
|
**Warning**
|
||||||
|
|
||||||
|
index_camera_passthrough is still to be considered alpha-quality and highly experimental.
|
||||||
|
{{< /hint >}}
|
||||||
|
|
||||||
|
index_camera_passthrough is a dual API (OpenXR and OpenVR) view corrected passthrough overlay for lighthouse tracked devices with not less or more than 2 external cameras.
|
||||||
|
|
||||||
|
Despite the name this application supports all lighthouse style devices as long as two HMD cameras are present and the device has a valid config.json stored on the firmware, factory calibrated with said camera intrinsics.
|
||||||
|
|
||||||
|
Currently the overlay is set to toggle off/on with the press of both controller B buttons, at the same time.
|
||||||
|
|
||||||
|
Here is an example configuration for monado which should be written to the path `~/.config/index_camera_passthrough/index_camera_passthrough.toml`
|
||||||
|
|
||||||
|
For SteamVR usage, change the backend to openvr.
|
||||||
|
|
||||||
|
```## This is the configuration file for index_camera_passthrough.
|
||||||
|
## This file should live at ~/.config/index_camera_passthrough/index_camera_passthrough.toml
|
||||||
|
|
||||||
|
## This is your selected backend
|
||||||
|
## possible values: "openxr" | "openvr"
|
||||||
|
backend="openxr"
|
||||||
|
|
||||||
|
## camera device to use. auto detect if not set
|
||||||
|
camera_device = "/dev/video0"
|
||||||
|
|
||||||
|
## which button should toggle the overlay visibility. press things
|
||||||
|
## button on both controllers to toggle the overlay.
|
||||||
|
## possible values: "Menu" | "Grip" | "Trigger" | "A" | "B"
|
||||||
|
toggle_button = "B"
|
||||||
|
|
||||||
|
## how long does the button need to be held before the overlay open,
|
||||||
|
## closing the overlay is always instantaneous
|
||||||
|
open_delay = "0s"
|
||||||
|
|
||||||
|
[overlay.position]
|
||||||
|
## how will the overlay be positioned.
|
||||||
|
## possible values:
|
||||||
|
## - "Hmd": stay in front of your Hmd
|
||||||
|
## - "Absolute": fixed place in VR space
|
||||||
|
mode = "Hmd"
|
||||||
|
|
||||||
|
## how far away should the overlay be placed
|
||||||
|
## only meaningful if mode is "Hmd"
|
||||||
|
distance = 0.7
|
||||||
|
|
||||||
|
## transformation matrix for absolute position, column-major
|
||||||
|
## only meaningful if mode is "Absolute"
|
||||||
|
# transform = [ [1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1] ]
|
||||||
|
|
||||||
|
[display_mode]
|
||||||
|
## the display mode.
|
||||||
|
## possible values:
|
||||||
|
## - "Stereo": show a 3D image, how much you can see is limited by how
|
||||||
|
## big the overlay is in your field of view.
|
||||||
|
## - "Flat": show a flat image
|
||||||
|
mode = "Stereo"
|
||||||
|
|
||||||
|
## which camera's image to display in Flat mode
|
||||||
|
## only meaningful if mode is "Flat"
|
||||||
|
# eye = "Left"
|
||||||
|
|
||||||
|
## Because your eyes and the cameras are at different physical locations, it is impossible
|
||||||
|
## to project camera view into VR space perfectly. There are trade offs approximating
|
||||||
|
## this projection.
|
||||||
|
##
|
||||||
|
## possible values:
|
||||||
|
## (a smaller viewing range here means things too close to you will give you double vision).
|
||||||
|
##
|
||||||
|
## - "FromCamera": in this mode, we assume your eyes are at the cameras' physical location. this mode
|
||||||
|
## has larger viewing range, but everything will look smaller to you.
|
||||||
|
## - "FromEye": in this mode, we assume your cameras are at your eyes' physical location. everything will
|
||||||
|
## have the right scale in this mode, but the viewing range is smaller.
|
||||||
|
##
|
||||||
|
## only available if mode is "Stereo"
|
||||||
|
projection_mode = "FromEye"
|
||||||
|
|
||||||
|
```
|
Loading…
Reference in a new issue