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feat: add index_camera_passthrough docs
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weight: 300
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title: index_camera_passthrough
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---
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# index_camera_passthrough
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- [index_camera_passthrough GitHub repository](https://github.com/yshui/index_camera_passthrough)
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{{< hint danger >}}
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**Warning**
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index_camera_passthrough is still to be considered alpha-quality and highly experimental.
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{{< /hint >}}
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index_camera_passthrough is a dual API (OpenXR and OpenVR) view corrected passthrough overlay for lighthouse tracked devices with not less or more than 2 external cameras.
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Despite the name this application supports all lighthouse style devices as long as two HMD cameras are present and the device has a valid config.json stored on the firmware, factory calibrated with said camera intrinsics.
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Currently the overlay is set to toggle off/on with the press of both controller B buttons, at the same time.
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Here is an example configuration for monado which should be written to the path `~/.config/index_camera_passthrough/index_camera_passthrough.toml`
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For SteamVR usage, change the backend to openvr.
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```## This is the configuration file for index_camera_passthrough.
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## This file should live at ~/.config/index_camera_passthrough/index_camera_passthrough.toml
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## This is your selected backend
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## possible values: "openxr" | "openvr"
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backend="openxr"
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## camera device to use. auto detect if not set
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camera_device = "/dev/video0"
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## which button should toggle the overlay visibility. press things
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## button on both controllers to toggle the overlay.
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## possible values: "Menu" | "Grip" | "Trigger" | "A" | "B"
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toggle_button = "B"
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## how long does the button need to be held before the overlay open,
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## closing the overlay is always instantaneous
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open_delay = "0s"
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[overlay.position]
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## how will the overlay be positioned.
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## possible values:
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## - "Hmd": stay in front of your Hmd
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## - "Absolute": fixed place in VR space
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mode = "Hmd"
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## how far away should the overlay be placed
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## only meaningful if mode is "Hmd"
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distance = 0.7
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## transformation matrix for absolute position, column-major
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## only meaningful if mode is "Absolute"
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# transform = [ [1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1] ]
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[display_mode]
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## the display mode.
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## possible values:
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## - "Stereo": show a 3D image, how much you can see is limited by how
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## big the overlay is in your field of view.
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## - "Flat": show a flat image
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mode = "Stereo"
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## which camera's image to display in Flat mode
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## only meaningful if mode is "Flat"
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# eye = "Left"
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## Because your eyes and the cameras are at different physical locations, it is impossible
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## to project camera view into VR space perfectly. There are trade offs approximating
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## this projection.
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##
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## possible values:
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## (a smaller viewing range here means things too close to you will give you double vision).
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##
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## - "FromCamera": in this mode, we assume your eyes are at the cameras' physical location. this mode
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## has larger viewing range, but everything will look smaller to you.
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## - "FromEye": in this mode, we assume your cameras are at your eyes' physical location. everything will
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## have the right scale in this mode, but the viewing range is smaller.
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##
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## only available if mode is "Stereo"
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projection_mode = "FromEye"
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```
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