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Merge branch 'cherry-pick-2cc2fb98' into 'main'
add more info in performance section, add section for ResonitePlatformSpoof See merge request lvra/lvra.gitlab.io!106
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@ -13,7 +13,8 @@ weight: 50
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The current recommended Proton variant is [**GE-Proton-RTSP**](https://github.com/SpookySkeletons/proton-ge-rtsp/releases).
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The current recommended Proton variant is [**GE-Proton-RTSP**](https://github.com/SpookySkeletons/proton-ge-rtsp/releases).
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[OpenComposite](https://lvra.gitlab.io/docs/fossvr/opencomposite/) should now provide a close-to-flawless experience on most controllers and when using hand tracking.
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[XRizer](/docs/fossvr/xrizer/) should now provide a close-to-flawless experience on most controllers and when using hand tracking. If you encounter any major issues you can fallback to [OpenComposite](/docs/fossvr/opencomposite/).
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## Visual bugs
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## Visual bugs
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@ -27,6 +28,10 @@ To solve this, prepend `OXR_PARALLEL_VIEWS=1` to Resonite's launch options.
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## Performance
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## Performance
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Resonite currently runs under an extremely old version of Mono runtime required by Unity, which has very poor Garbage Collection causing frequent lag spikes and frame hitching during asset loading and unloading. Very soon, Resonite will be updated to use .NET 9, a far more modern and bespoke runtime, with Unity running on a separate thread only for rendering the game. Eventually Unity will be replaced by a custom rendering engine as well.
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The main developer and owner of Resonite goes into more detail [here](https://youtu.be/9cx2-VtL_LM&t=16).
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In larger sessions Resonite is typically CPU-bound, there isn't much that can be done besides upgrading your CPU. In situations where the GPU is a bottleneck, lowering the resolution <!-- TODO link to resolution scaling --> (either in the OpenXR runtime or through OpenComposite) may help dramatically.
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In larger sessions Resonite is typically CPU-bound, there isn't much that can be done besides upgrading your CPU. In situations where the GPU is a bottleneck, lowering the resolution <!-- TODO link to resolution scaling --> (either in the OpenXR runtime or through OpenComposite) may help dramatically.
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This can be easily done by prepending `OXR_VIEWPORT_SCALE_PERCENTAGE=75` to Resonite's launch options. Experiment with different values to find your preferred balance between performance and quality.
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This can be easily done by prepending `OXR_VIEWPORT_SCALE_PERCENTAGE=75` to Resonite's launch options. Experiment with different values to find your preferred balance between performance and quality.
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@ -46,6 +51,20 @@ You can load RML mods with MonkeyLoader but not the other way around.
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The exact cause of this is currently unknown. Consider using MonkeyLoader if you encounter such issues starting the game as it seems to not cause the same problem.
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The exact cause of this is currently unknown. Consider using MonkeyLoader if you encounter such issues starting the game as it seems to not cause the same problem.
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### ResonitePlatformSpoof
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- [Mod Repo](https://github.com/isovel/ResonitePlatformSpoof)
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- [Link to working version](https://github.com/isovel/ResonitePlatformSpoof/issues/2#issuecomment-2439588723)
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{{ hint info }}
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See [issue #2745](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2745#issuecomment-2573574108) for more context as to why the Linux badge isn't available for Proton users.
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{{ /hint }}
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When the native Linux build of Resonite was still available, players are given a Linux badge to show others that they are running the native build of the client. When Proton is used to play the windows build of the game, you will not get the Linux badge. However, ResonitePlatformSpoof lets you 'spoof' your platform to the Linux native build and allows proton users to get the Linux badge.
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## Crashes
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## Crashes
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Resonite has been seen causing random SteamVR crashes on Linux before. In some situations the engine also tends to freeze. On OpenComposite, the game will rarely close out on its own without leaving any obvious trace of things going wrong — this is being investigated.
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Resonite has been seen causing random SteamVR crashes on Linux before. In some situations the engine also tends to freeze. On OpenComposite, the game will rarely close out on its own without leaving any obvious trace of things going wrong — this is being investigated.
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