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Author SHA1 Message Date
2d5dbd0273 move lists to subdir 2024-08-09 22:38:27 +02:00
a42d4cecef move old projects 2024-08-09 22:33:19 +02:00
26 changed files with 42 additions and 23 deletions

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@ -27,19 +27,18 @@ this means it is<br>
<h2 id="content">"content"</h2> <h2 id="content">"content"</h2>
<p> <p>
- <a href="/awful_software/unity-on-linux">unity on linux sucks</a><br> - <a href="/awful_software/unity-on-linux">unity on linux sucks</a><br>
- <a href="/pets">pets</a><br>
- <a href="/apocalypse/dead-trees">dead trees</a><br> - <a href="/apocalypse/dead-trees">dead trees</a><br>
- <a href="/horological-crimes">horological crimes</a><br> - <a href="/horological-crimes">horological crimes</a><br>
- <a href="/cellthing">snad (cell thing)</a><br> - <a href="/cellthing">snad (cell thing)</a><br>
- <a href="/keyboards-are-fun">keyboar</a><br> - <a href="/keyboards-are-fun">keyboar</a><br>
- <a href="/humans/distracting">distracting</a><br> - <a href="/humans/distracting">distracting</a><br>
- <a href="/blender">blender</a><br> - <a href="/blender">blender</a><br>
- <a href="/projects/old-project-list">old projects</a><br> - <a href="/old-projects/old-project-list">old projects</a><br>
- todo: put more words in the computer<br> - todo: put more words in the computer<br>
</p> </p>
<p> <p>
<a href="/my-other-stuff">me elsewhere</a> | <a href="/photos">photos</a><br> <a href="/lists/me">me elsewhere</a> | <a href="/photos">photos</a><br>
<a href="/bookmarks">bookmarks</a> | <a href="/music">music</a><br> <a href="/lists/bookmarks">bookmarks</a> | <a href="/lists/music">music</a><br>
</p> </p>
<div class="flags"> <div class="flags">
<div id="pan"></div><br> <div id="pan"></div><br>

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<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>something silly - my-other-stuff</title> <title>something silly - me</title>
<link rel="stylesheet" href="/style.css"> <link rel="stylesheet" href="/style.css">
<link rel="icon" type="image/x-icon" href="/creacher.png"> <link rel="icon" type="image/x-icon" href="/creacher.png">
</head> </head>

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@ -58,6 +58,7 @@ Artism<br>
LORN<br> LORN<br>
Oxart<br> Oxart<br>
Worakls<br> Worakls<br>
DEADLIFE<br>
Faux Tales<br> Faux Tales<br>
Wojciech Golchzewski<br> Wojciech Golchzewski<br>
Death & Rebirth<br> Death & Rebirth<br>

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@ -69,7 +69,7 @@ You can set the iteration count in the input field.<br>
</div> </div>
</p> </p>
<p> <p>
<script src="/projects/fractals.js"></script> <script src="/old-projects/fractals.js"></script>
</main> </main>
</body> </body>

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@ -24,8 +24,8 @@ source: <a href="https://github.com/CrispyPin/gd-voxel-rs">github.com/CrispyPin/
</p> </p>
<p> <p>
I made a voxel engine in rust to learn rust and godot-rust as well as explore voxel systems. It has (practically) infinite terrain generation, lets you place and remove voxels and supports transparent voxel types. The main point was to develop an optimised meshing algorithm.<br> I made a voxel engine in rust to learn rust and godot-rust as well as explore voxel systems. It has (practically) infinite terrain generation, lets you place and remove voxels and supports transparent voxel types. The main point was to develop an optimised meshing algorithm.<br>
<video src="/projects/voxel_media/demo.mp4" controls></video> <video src="/old-projects/voxel_media/demo.mp4" controls></video>
This one I actually wrote a post about <a href="/projects/voxels">here</a><br> This one I actually wrote a post about <a href="/old-projects/voxels">here</a><br>
</p> </p>
<h3 id="ovr-utils">OVR Utils</h3> <h3 id="ovr-utils">OVR Utils</h3>
<p> <p>
@ -45,7 +45,7 @@ source: <a href="https://github.com/CrispyPin/voxel-raymarcher">github.com/Crisp
</p> </p>
<p> <p>
A raymarched voxel renderer made with a Godot shader.<br> A raymarched voxel renderer made with a Godot shader.<br>
<img src="/projects/raymarched-voxels.png" alt=""> <img src="/old-projects/raymarched-voxels.png" alt="">
</p> </p>
<h3 id="game-of-life-wallpaper">Game of Life wallpaper</h3> <h3 id="game-of-life-wallpaper">Game of Life wallpaper</h3>
<p> <p>
@ -55,7 +55,7 @@ source: <a href="https://github.com/CrispyPin/gol-wallpaper/">github.com/CrispyP
</p> </p>
<p> <p>
This is hosted on github pages at <a href="https://gol.crispypin.cc/?cellsize=5&time=2&margin=0&populate=true">gol.crispypin.cc</a><br> This is hosted on github pages at <a href="https://gol.crispypin.cc/?cellsize=5&time=2&margin=0&populate=true">gol.crispypin.cc</a><br>
<img src="/projects/gol.png" alt="screenshot of conways game of life"> <img src="/old-projects/gol.png" alt="screenshot of conways game of life">
</p> </p>
<h3 id="fractals">Fractals</h3> <h3 id="fractals">Fractals</h3>
<p> <p>
@ -65,8 +65,8 @@ source: <a href="https://github.com/CrispyPin/Webb-1-Projekt/">github.com/Crispy
</p> </p>
<p> <p>
While I was learning web development and JavaScript I made a page with fractals.<br> While I was learning web development and JavaScript I made a page with fractals.<br>
It has now been moved <a href="/projects/fractals">here</a><br> It has now been moved <a href="/old-projects/fractals">here</a><br>
<img src="/projects/fractal_tree.png" alt=""> <img src="/old-projects/fractal_tree.png" alt="">
</p> </p>
<p> <p>
back to <a href="/">more recent stuff</a><br> back to <a href="/">more recent stuff</a><br>

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@ -0,0 +1,19 @@
# impact
The server this website is served from is bad for the environment. So is every other computing device.
The server is a Lenovo Legion Y520T-25IKL purchased in 2018.
It consists of:
- 3 modules of RAM
- a 250W power supply
- a case
- a CPU
- a graphics card
- a motherboard
- a laptop SSD
- an M.2 SSD
It was **delivered by truck** from a warehouse somewhere else in sweden.
Before that, it was assembled from parts in a lenovo factory somewhere else and **transported** to the warehouse of the seller.
Before that, all the parts were probably **transported** from other warehouses and factories all over the world, using **fossil fuels**.
All the *parts* were assembled in at *least* one factory each, probably all in china, from components created in other factories in china.
the raw materials were processed in

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@ -11,18 +11,17 @@ this means it is
## "content" ## "content"
- [unity on linux sucks](/awful_software/unity-on-linux) - [unity on linux sucks](/awful_software/unity-on-linux)
- [pets](/pets)
- [dead trees](/apocalypse/dead-trees) - [dead trees](/apocalypse/dead-trees)
- [horological crimes](/horological-crimes) - [horological crimes](/horological-crimes)
- [snad (cell thing)](/cellthing) - [snad (cell thing)](/cellthing)
- [keyboar](/keyboards-are-fun) - [keyboar](/keyboards-are-fun)
- [distracting](/humans/distracting) - [distracting](/humans/distracting)
- [blender](/blender) - [blender](/blender)
- [old projects](/projects/old-project-list) - [old projects](/old-projects/old-project-list)
- todo: put more words in the computer - todo: put more words in the computer
[me elsewhere](/my-other-stuff) | [photos](/photos) [me elsewhere](/lists/me) | [photos](/photos)
[bookmarks](/bookmarks) | [music](/music) [bookmarks](/lists/bookmarks) | [music](/lists/music)
{RAW_HTML} {RAW_HTML}
<div class="flags"> <div class="flags">

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@ -38,6 +38,7 @@ Artism
LORN LORN
Oxart Oxart
Worakls Worakls
DEADLIFE
Faux Tales Faux Tales
Wojciech Golchzewski Wojciech Golchzewski
Death & Rebirth Death & Rebirth

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@ -49,4 +49,4 @@ You can set the iteration count in the input field.
</div> </div>
</div> </div>
<script src="/projects/fractals.js"></script> <script src="/old-projects/fractals.js"></script>

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@ -8,8 +8,8 @@ last update: `2022-05-05`
source: [github.com/CrispyPin/gd-voxel-rs](https://github.com/CrispyPin/gd-voxel-rs) source: [github.com/CrispyPin/gd-voxel-rs](https://github.com/CrispyPin/gd-voxel-rs)
I made a voxel engine in rust to learn rust and godot-rust as well as explore voxel systems. It has (practically) infinite terrain generation, lets you place and remove voxels and supports transparent voxel types. The main point was to develop an optimised meshing algorithm. I made a voxel engine in rust to learn rust and godot-rust as well as explore voxel systems. It has (practically) infinite terrain generation, lets you place and remove voxels and supports transparent voxel types. The main point was to develop an optimised meshing algorithm.
<video src="/projects/voxel_media/demo.mp4" controls></video> <video src="/old-projects/voxel_media/demo.mp4" controls></video>
This one I actually wrote a post about [here](/projects/voxels) This one I actually wrote a post about [here](/old-projects/voxels)
### OVR Utils ### OVR Utils
start: `2021-05-14` start: `2021-05-14`
@ -25,7 +25,7 @@ last update: `2021-04-29`
source: [github.com/CrispyPin/voxel-raymarcher](https://github.com/CrispyPin/voxel-raymarcher) source: [github.com/CrispyPin/voxel-raymarcher](https://github.com/CrispyPin/voxel-raymarcher)
A raymarched voxel renderer made with a Godot shader. A raymarched voxel renderer made with a Godot shader.
<img src="/projects/raymarched-voxels.png" alt=""> <img src="/old-projects/raymarched-voxels.png" alt="">
### Game of Life wallpaper ### Game of Life wallpaper
start: `2021-03-21` start: `2021-03-21`
@ -33,7 +33,7 @@ last update: `2022-02-22`
source: [github.com/CrispyPin/gol-wallpaper](https://github.com/CrispyPin/gol-wallpaper/) source: [github.com/CrispyPin/gol-wallpaper](https://github.com/CrispyPin/gol-wallpaper/)
This is hosted on github pages at [gol.crispypin.cc](https://gol.crispypin.cc/?cellsize=5&time=2&margin=0&populate=true) This is hosted on github pages at [gol.crispypin.cc](https://gol.crispypin.cc/?cellsize=5&time=2&margin=0&populate=true)
<img src="/projects/gol.png" alt="screenshot of conways game of life"> <img src="/old-projects/gol.png" alt="screenshot of conways game of life">
### Fractals ### Fractals
start: `2020-03-04` start: `2020-03-04`
@ -41,8 +41,8 @@ last update: `2020-05-19`
source: [github.com/CrispyPin/Webb-1-Projekt/](https://github.com/CrispyPin/Webb-1-Projekt/) source: [github.com/CrispyPin/Webb-1-Projekt/](https://github.com/CrispyPin/Webb-1-Projekt/)
While I was learning web development and JavaScript I made a page with fractals. While I was learning web development and JavaScript I made a page with fractals.
It has now been moved [here](/projects/fractals) It has now been moved [here](/old-projects/fractals)
<img src="/projects/fractal_tree.png" alt=""> <img src="/old-projects/fractal_tree.png" alt="">