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clean up, fix layout on mobile, fix typos
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<h1>Godot-Rust Voxel Engine</h1>
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<a href="https://github.com/CrispyPin/gd-voxel-rs">https://github.com/CrispyPin/gd-voxel-rs</a>
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<p>
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I am making a voxel engine in rust to learn rust and godot-rust as well as explore voxel systems.
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I am making a voxel engine in rust to learn Rust and godot-rust as well as explore voxel systems.
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</p>
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<video src="demo.mp4" controls height="320">video not supported :(</video>
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<video src="demo.mp4" controls>video not supported :(</video>
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<p>Demo of fast terrain generation</p>
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<video src="demo2.mp4" controls height="320">video not supported :(</video>
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<video src="demo2.mp4" controls>video not supported :(</video>
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<p>Greedy mesh visualisation</p>
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<h3>Greedy mesh algorithm</h3>
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<h2 id="greedy-mesh" class="title-link"><a href="#greedy-mesh">Greedy mesh algorithm</a></h2>
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<p>Disclaimer: this is not done. <b>I will write the rest of this soon™</b></p>
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<p>The algorithm I'm using is one I made myself, inspired by a few others. I could not find an easy to understand explanation of how to do it but <a href="https://vercidium.com/blog/voxel-world-optimisations/">this artice</a> and <a href="https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/">this article</a> gave me somewhere to start</p>
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<p>The algorithm I'm using is one I made myself, inspired by a few others. I could not find an easy to understand explanation of how to do it but <a href="https://vercidium.com/blog/voxel-world-optimisations/">this artice</a> and <a href="https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/">this article</a> gave me somewhere to start.</p>
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<p>In this explanation I will assume basic knowledge of how meshes work and how to do the simplest form of culling for voxel meshes.</p>
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