add disclaimer to greedy mesh section

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Crispy 2022-05-07 22:14:11 +02:00
parent f62c23f159
commit 86cab62b4e
2 changed files with 6 additions and 4 deletions

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@ -22,7 +22,10 @@
<p>Demo of fast terrain generation</p>
<video src="demo2.mp4" controls height="320">video not supported :(</video>
<p>Greedy mesh visualisation</p>
<h3>Greedy mesh algorithm</h3>
<p>Disclaimer: this is not done. <b>I will write the rest of this soon™</b></p>
<p>The algorithm I'm using is one I made myself, inspired by a few others. I could not find an easy to understand explanation of how to do it but <a href="https://vercidium.com/blog/voxel-world-optimisations/">this artice</a> and <a href="https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/">this article</a> gave me somewhere to start</p>
<p>In this explanation I will assume basic knowledge of how meshes work and how to do the simplest form of culling for voxel meshes.</p>
@ -40,8 +43,6 @@
<img src="fig3.png" alt="">
<p>fig.3: Long strips of adjacent voxels can be merged into fewer, long quads.</p>
</main>
<footer>
<p>Copyright © 2022 - CrispyPin</p>

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@ -16,7 +16,10 @@
<p>Demo of fast terrain generation</p>
<video src="demo2.mp4" controls height="320">video not supported :(</video>
<p>Greedy mesh visualisation</p>
<h3>Greedy mesh algorithm</h3>
<p>Disclaimer: this is not done. <b>I will write the rest of this soon™</b></p>
<p>The algorithm I'm using is one I made myself, inspired by a few others. I could not find an easy to understand explanation of how to do it but <a href="https://vercidium.com/blog/voxel-world-optimisations/">this artice</a> and <a href="https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/">this article</a> gave me somewhere to start</p>
<p>In this explanation I will assume basic knowledge of how meshes work and how to do the simplest form of culling for voxel meshes.</p>
@ -34,8 +37,6 @@
<img src="fig3.png" alt="">
<p>fig.3: Long strips of adjacent voxels can be merged into fewer, long quads.</p>
</main>
<include footer.html/>
</body>