26 lines
719 B
C#
26 lines
719 B
C#
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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#pragma warning disable
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public class CVRMirror : MonoBehaviour
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{
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public bool m_DisablePixelLights = true;
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public int m_TextureSize = 256;
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public float m_ClipPlaneOffset = 0.07f;
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public int m_framesNeededToUpdate = 0;
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public LayerMask m_ReflectLayers = -1;
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private Dictionary<Camera, Camera> m_ReflectionCameras = new Dictionary<Camera, Camera>();
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private RenderTexture m_ReflectionTextureLeft = null;
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private RenderTexture m_ReflectionTextureRight = null;
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private int m_OldReflectionTextureSize = 0;
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private int m_frameCounter = 0;
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private static bool s_InsideRendering = false;
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}
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