19 lines
497 B
C#
19 lines
497 B
C#
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using System;
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using System.Collections.Generic;
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using ABI.CCK.Components;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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[CustomEditor(typeof(ABI.CCK.Components.CVRObjectSync))]
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public class CCK_ObjectSyncEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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EditorGUILayout.HelpBox("This component will have this objects position and rotation synced over network.", MessageType.Info);
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//EditorGUILayout.Space();
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}
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}
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