cvr-props/Assets/test/uninit.shader

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Shader "CrispyPin/uninit"
{
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Properties
{
}
SubShader
{
Tags { "RenderType"="Transparent" }
LOD 100
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Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
{
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
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struct v2f
{
float4 vertex : SV_POSITION;
UNITY_VERTEX_OUTPUT_STEREO
};
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v2f vert (appdata v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col;
col.a = 0.5f;
return col;
}
ENDCG
}
}
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}