2024-08-03 22:24:42 +02:00
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using System;
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using System.Collections.Generic;
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2023-01-22 16:38:23 +01:00
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using UnityEngine;
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using UnityEngine.Events;
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namespace ABI.CCK.Components
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{
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[System.Serializable]
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public class CVRInteractableActionOperation
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{
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2024-08-03 22:24:42 +02:00
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#region Filtering Attribute Classes
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public class AllowSpawnable : Attribute { }
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public class AllowWorld : Attribute { }
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public class HideFromSetPropertyByValue : Attribute { }
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#endregion
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2023-01-22 16:38:23 +01:00
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public enum ActionType
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{
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2024-08-03 22:24:42 +02:00
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[AllowWorld, AllowSpawnable] SetGameObjectActive = 1,
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[AllowWorld, AllowSpawnable] SetComponentActive = 2,
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[AllowWorld, AllowSpawnable] SetAnimatorFloatValue = 3,
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[AllowWorld, AllowSpawnable] SetAnimatorBoolValue = 4,
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[AllowWorld, AllowSpawnable] SetAnimatorIntValue = 17,
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[AllowWorld, AllowSpawnable] TriggerAnimatorTrigger = 18,
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[AllowWorld] SpawnObject = 5,
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[AllowWorld, AllowSpawnable] TeleportPlayer = 6,
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[AllowWorld, AllowSpawnable] TeleportObject = 7,
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[AllowWorld, AllowSpawnable] ToggleAnimatorBoolValue = 8,
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[AllowWorld, AllowSpawnable] SetAnimatorFloatRandom = 9,
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[AllowWorld, AllowSpawnable] SetAnimatorBoolRandom = 10,
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[AllowWorld, AllowSpawnable] SetAnimatorIntRandom = 19,
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[AllowWorld, AllowSpawnable] SetAnimatorFloatByVar = 11,
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[AllowWorld, AllowSpawnable] SetAnimatorIntByVar = 20,
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[AllowWorld, AllowSpawnable] VariableBufferArithmetic = 12,
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[AllowWorld, AllowSpawnable] DisplayWorldDetailPage = 13,
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[AllowWorld, AllowSpawnable] DisplayInstanceDetailPage = 14,
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[AllowWorld, AllowSpawnable] DisplayAvatarDetailPage = 15,
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[AllowWorld, AllowSpawnable] DisplaySpawnableDetailPage = 37,
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[AllowWorld, AllowSpawnable] SitAtPosition = 16,
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[AllowWorld, AllowSpawnable] MethodCall = 21,
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[AllowWorld, AllowSpawnable] SetSpawnableValue = 22,
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[AllowWorld, AllowSpawnable] PlayAudio = 23,
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[AllowWorld, AllowSpawnable] StopAudio = 24,
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[AllowWorld, AllowSpawnable] SetAnimatorBoolByAPF = 25,
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[AllowWorld, AllowSpawnable] SetAnimatorIntByAPF = 26,
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[AllowWorld, AllowSpawnable] SetAnimatorFloatByAPF = 27,
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[AllowWorld, AllowSpawnable] SetVariableBufferByAPF= 28,
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[AllowWorld, AllowSpawnable] UpdateAPFTrigger = 29,
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[AllowWorld, AllowSpawnable] UpdateAPFBool = 30,
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[AllowWorld, AllowSpawnable] UpdateAPFInt = 31,
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[AllowWorld, AllowSpawnable] UpdateAPFFloat = 32,
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[AllowWorld, AllowSpawnable] UpdateAPFString = 33,
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[AllowWorld, AllowSpawnable] SetPropertyByApf = 34,
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[AllowWorld, AllowSpawnable] SetPropertyByValue = 35,
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[AllowWorld, AllowSpawnable] DeleteGameObject = 36,
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[AllowWorld, AllowSpawnable] LuaFunctionCall = 38,
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2023-01-22 16:38:23 +01:00
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}
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public ActionType type = ActionType.SetGameObjectActive;
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public List<GameObject> targets = new List<GameObject>();
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public float floatVal;
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public string stringVal;
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public string stringVal2;
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public string stringVal3;
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public string stringVal4;
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public bool boolVal;
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public bool boolVal2;
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public GameObject gameObjectVal;
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public float floatVal2 = 0f;
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public float floatVal3 = 0f;
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public float floatVal4 = 0f;
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public CVRVariableBuffer varBufferVal;
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public CVRVariableBuffer varBufferVal2;
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public CVRVariableBuffer varBufferVal3;
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public AnimationClip animationVal;
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[SerializeField]
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public UnityEvent customEvent;
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}
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}
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