game of life

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Crispy 2023-06-17 21:12:51 +02:00
parent 643c7cecae
commit 478a9080e3
9 changed files with 837 additions and 0 deletions

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v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
int state(float2 uv, float x,float y){
return tex2D(_LastFrame, uv + float2(x, y)).r > 0;
}
fixed4 frag (v2f i) : SV_Target
{
const float d = 1.0/256.0;
int count = state(i.uv, -d, -d)+
state(i.uv, 0, -d)+
state(i.uv, d, -d)+
state(i.uv, -d, 0)+
state(i.uv, d, 0)+
state(i.uv, -d, d)+
state(i.uv, 0, d)+
state(i.uv, d, d);
float4 this =tex2D(_LastFrame, i.uv);
float state;
if (this.r > 0){
state = count > 1 && count < 4;
// col = count > 0 && count < 6; // mazetric
}
else {
state = count == 3;
}
float4 col = float4(i.uv, 0.5, 1);
col *= state;
col.a = 1;
return col;
}
ENDCG
}
}
}

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