lenia: optimise shader & move files
This commit is contained in:
parent
cf9e4b266d
commit
5281bfa340
24 changed files with 591 additions and 215 deletions
|
@ -287,6 +287,85 @@ Transform:
|
|||
m_Father: {fileID: 1206554220}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &289856511
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 289856512}
|
||||
- component: {fileID: 289856515}
|
||||
- component: {fileID: 289856514}
|
||||
m_Layer: 0
|
||||
m_Name: Simulation
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &289856512
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 289856511}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1928596186}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &289856514
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 289856511}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: d3dc0619e4151e6b2b6b6b08038953f0, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!33 &289856515
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 289856511}
|
||||
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!1 &336599934
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -360,7 +439,7 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 336599934}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -1.704, y: 0.287, z: 0}
|
||||
m_LocalPosition: {x: -4.33, y: 0.894, z: 1.465}
|
||||
m_LocalScale: {x: 0.1, y: 0.3, z: 0.03}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
|
@ -845,7 +924,7 @@ Transform:
|
|||
- {fileID: 1534265987}
|
||||
- {fileID: 1235347441}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 6
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1377711733
|
||||
MonoBehaviour:
|
||||
|
@ -978,6 +1057,85 @@ MeshFilter:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1534265986}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!1 &1759620710
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1759620714}
|
||||
- component: {fileID: 1759620713}
|
||||
- component: {fileID: 1759620712}
|
||||
m_Layer: 0
|
||||
m_Name: Output
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!23 &1759620712
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1759620710}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 8eeec989f878e94ecb0d1f05c401034c, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!33 &1759620713
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1759620710}
|
||||
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &1759620714
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1759620710}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1928596186}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
|
||||
--- !u!1 &1829861728
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -989,6 +1147,7 @@ GameObject:
|
|||
- component: {fileID: 1829861731}
|
||||
- component: {fileID: 1829861730}
|
||||
- component: {fileID: 1829861729}
|
||||
- component: {fileID: 1829861732}
|
||||
m_Layer: 0
|
||||
m_Name: Main Camera
|
||||
m_TagString: MainCamera
|
||||
|
@ -1055,12 +1214,24 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1829861728}
|
||||
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
|
||||
m_LocalPosition: {x: -1.5, y: 0.5, z: 1}
|
||||
m_LocalPosition: {x: -2, y: 1, z: 1.5}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
|
||||
--- !u!114 &1829861732
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1829861728}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 7c930f9c62136f05dae4987c3fc776d2, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &1928596179
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1070,14 +1241,12 @@ GameObject:
|
|||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1928596186}
|
||||
- component: {fileID: 1928596185}
|
||||
- component: {fileID: 1928596184}
|
||||
- component: {fileID: 1928596183}
|
||||
- component: {fileID: 1928596182}
|
||||
- component: {fileID: 1928596181}
|
||||
- component: {fileID: 1928596180}
|
||||
m_Layer: 0
|
||||
m_Name: Lenia_Canvas
|
||||
m_Name: Lenia
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
|
@ -1109,7 +1278,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: a37fd8d654d5c2840a0ab3a5ad65a5ae, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
spawnHeight: 0.5
|
||||
spawnHeight: 1
|
||||
useAdditionalValues: 0
|
||||
syncValues: []
|
||||
propPrivacy: 1
|
||||
|
@ -1148,53 +1317,6 @@ BoxCollider:
|
|||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 1, z: 0.02}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &1928596184
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1928596179}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: d3dc0619e4151e6b2b6b6b08038953f0, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!33 &1928596185
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1928596179}
|
||||
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &1928596186
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1203,12 +1325,14 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1928596179}
|
||||
m_LocalRotation: {x: 0, y: -1, z: 0, w: 0}
|
||||
m_LocalPosition: {x: -1.5, y: 0.5, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalPosition: {x: -2, y: 1, z: 0}
|
||||
m_LocalScale: {x: 2, y: 2, z: 2}
|
||||
m_Children:
|
||||
- {fileID: 2004190974}
|
||||
- {fileID: 289856512}
|
||||
- {fileID: 1759620714}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 4
|
||||
m_RootOrder: 7
|
||||
m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
|
||||
--- !u!1 &2004190973
|
||||
GameObject:
|
||||
|
@ -1221,7 +1345,7 @@ GameObject:
|
|||
- component: {fileID: 2004190974}
|
||||
- component: {fileID: 2004190975}
|
||||
m_Layer: 0
|
||||
m_Name: Lenia_Camera
|
||||
m_Name: Camera
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
|
@ -1268,7 +1392,7 @@ Camera:
|
|||
far clip plane: 0.02
|
||||
field of view: 60
|
||||
orthographic: 1
|
||||
orthographic size: 0.5
|
||||
orthographic size: 1
|
||||
m_Depth: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
|
@ -1364,7 +1488,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: a37fd8d654d5c2840a0ab3a5ad65a5ae, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
spawnHeight: 0
|
||||
spawnHeight: 0.3
|
||||
useAdditionalValues: 0
|
||||
syncValues: []
|
||||
propPrivacy: 1
|
||||
|
@ -1426,11 +1550,11 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2044521647}
|
||||
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
|
||||
m_LocalPosition: {x: -1.4943, y: 0.0817, z: 0.03585}
|
||||
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
|
||||
m_LocalPosition: {x: -2.471, y: 0.543, z: 0.143}
|
||||
m_LocalScale: {x: 0.123, y: 0.123, z: 0.123}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 7
|
||||
m_RootOrder: 6
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
|
||||
--- !u!1 &2129299478
|
||||
GameObject:
|
||||
|
@ -1587,7 +1711,7 @@ Transform:
|
|||
m_Children:
|
||||
- {fileID: 1187452030}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 5
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
|
||||
--- !u!114 &2129299486
|
||||
MonoBehaviour:
|
||||
|
|
8
Assets/automata/Lenia.meta
Normal file
8
Assets/automata/Lenia.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9c5428b31e4ba7d119181b96ce168f1a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
189
Assets/automata/Lenia/lenia.shader
Normal file
189
Assets/automata/Lenia/lenia.shader
Normal file
|
@ -0,0 +1,189 @@
|
|||
Shader "CrispyPin/Lenia"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_LastFrame ("Texture", 2D) = "white" {}
|
||||
// _Radius ("Radius", Range(1,100)) = 10
|
||||
_GrowtCenter ("Growth fn center (mu)", Range(0, 1)) = 0.2
|
||||
_GrowthWidth ("Growth fn width (sigma / std deviation)", Range(0, 1)) = 0.07
|
||||
// _KSharpness ("Kernel sharpness", Range(1, 100)) = 2
|
||||
// _KOffset ("Kernel offset", Range(0, 1)) = 0.2
|
||||
_Speed ("Speed factor", Range(0.001, 0.5)) = 0.1
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _LastFrame;
|
||||
// int _Radius;
|
||||
float _GrowtCenter;
|
||||
float _GrowthWidth;
|
||||
// float _KSharpness;
|
||||
// float _KOffset;
|
||||
float _Speed;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
|
||||
float kernel(float p) {
|
||||
float r = p / 8.0;
|
||||
float k_sharpness=28;
|
||||
float k_offset =0.435;
|
||||
return exp(-((r - k_offset) * (r - k_offset)) * k_sharpness);
|
||||
// float r = p / _Radius;
|
||||
// // -- normal
|
||||
// return exp(-((r - _KOffset)*(r - _KOffset)) * _KSharpness);
|
||||
|
||||
// -- example from the lenia paper
|
||||
// if (r >= 1) return 0;
|
||||
// const float alpha = 4;
|
||||
// return exp(alpha - alpha/(4.0 * r * (1.0 - r)));
|
||||
}
|
||||
|
||||
inline float activation(float neighbors) {
|
||||
// return old_state * (neighbors > 2 && neighbors < 5) +
|
||||
// ((1 - old_state) * neighbors == 3);
|
||||
|
||||
// const float sharpness = 1000.0;
|
||||
// float x = neighbors - _GrowtCenter;
|
||||
// return exp(-(x*x) * _GrowthWidth) * 2.0 - 1.0;
|
||||
const float mu = _GrowtCenter;
|
||||
const float sigma = _GrowthWidth;
|
||||
const float u = neighbors;
|
||||
return exp(-((u-mu) * (u-mu)) / (2 * sigma * sigma)) * 2.0 - 1.0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
inline half value(float2 center, float x, float y) {
|
||||
return tex2D(_LastFrame, center + float2(x, y)).r;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
if(_ProjectionParams.z > 1) discard;
|
||||
|
||||
const float resolution = 512.0;
|
||||
const float d = 1.0 / resolution;
|
||||
// generated by the rust program
|
||||
const int Radius = 16;
|
||||
// /*
|
||||
#define RADIUS 16
|
||||
// kernel LUT size is 544 bytes
|
||||
const half Kernel[17][16] = {
|
||||
{0.0205, 0.0678, 0.1799, 0.3835, 0.6569, 0.9041, 0.9998, 0.8884, 0.6343, 0.3639, 0.1678, 0.0621, 0.0185, 0.0044, 0.0009, 0.0001, },
|
||||
{0.0346, 0.0871, 0.2065, 0.4147, 0.6847, 0.9193, 0.9987, 0.8756, 0.6186, 0.3520, 0.1611, 0.0593, 0.0176, 0.0042, 0.0008, 0.0001, },
|
||||
{0.0871, 0.1546, 0.2921, 0.5082, 0.7624, 0.9568, 0.9889, 0.8345, 0.5721, 0.3177, 0.1425, 0.0516, 0.0151, 0.0035, 0.0007, 0.0001, },
|
||||
{0.2065, 0.2921, 0.4459, 0.6569, 0.8699, 0.9931, 0.9541, 0.7600, 0.4974, 0.2659, 0.1156, 0.0407, 0.0116, 0.0027, 0.0005, 0.0001, },
|
||||
{0.4147, 0.5082, 0.6569, 0.8305, 0.9667, 0.9931, 0.8756, 0.6501, 0.4014, 0.2043, 0.0852, 0.0290, 0.0080, 0.0018, 0.0003, 0.0000, },
|
||||
{0.6847, 0.7624, 0.8699, 0.9667, 0.9987, 0.9240, 0.7445, 0.5120, 0.2961, 0.1425, 0.0567, 0.0185, 0.0049, 0.0011, 0.0002, 0.0000, },
|
||||
{0.9193, 0.9568, 0.9931, 0.9931, 0.9240, 0.7753, 0.5721, 0.3639, 0.1966, 0.0891, 0.0336, 0.0105, 0.0027, 0.0006, 0.0001, 0.0000, },
|
||||
{0.9987, 0.9889, 0.9541, 0.8756, 0.7445, 0.5721, 0.3887, 0.2292, 0.1156, 0.0493, 0.0176, 0.0052, 0.0013, 0.0003, 0.0000, 0.0000, },
|
||||
{0.8756, 0.8345, 0.7600, 0.6501, 0.5120, 0.3639, 0.2292, 0.1258, 0.0593, 0.0238, 0.0080, 0.0023, 0.0005, 0.0001, 0.0000, 0.0000, },
|
||||
{0.6186, 0.5721, 0.4974, 0.4014, 0.2961, 0.1966, 0.1156, 0.0593, 0.0263, 0.0099, 0.0032, 0.0009, 0.0002, 0.0000, 0.0000, 0.0000, },
|
||||
{0.3520, 0.3177, 0.2659, 0.2043, 0.1425, 0.0891, 0.0493, 0.0238, 0.0099, 0.0035, 0.0011, 0.0003, 0.0001, 0.0000, 0.0000, 0.0000, },
|
||||
{0.1611, 0.1425, 0.1156, 0.0852, 0.0567, 0.0336, 0.0176, 0.0080, 0.0032, 0.0011, 0.0003, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, },
|
||||
{0.0593, 0.0516, 0.0407, 0.0290, 0.0185, 0.0105, 0.0052, 0.0023, 0.0009, 0.0003, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, },
|
||||
{0.0176, 0.0151, 0.0116, 0.0080, 0.0049, 0.0027, 0.0013, 0.0005, 0.0002, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, },
|
||||
{0.0042, 0.0035, 0.0027, 0.0018, 0.0011, 0.0006, 0.0003, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, },
|
||||
{0.0008, 0.0007, 0.0005, 0.0003, 0.0002, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, },
|
||||
{0.0001, 0.0001, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, },
|
||||
};
|
||||
const float total_max = 234.37535;
|
||||
|
||||
float total = 0.0;
|
||||
[unroll(RADIUS)]
|
||||
for (int y = 0; y < Radius; y++) {
|
||||
[unroll(RADIUS)]
|
||||
for (int x = 1; x <= Radius; x++) {
|
||||
const float xx = (float)x * d;
|
||||
const float yy = (float)y * d;
|
||||
total += value(i.uv, xx, yy) * Kernel[y][x-1];
|
||||
total += value(i.uv, -yy, xx) * Kernel[y][x-1];
|
||||
total += value(i.uv, -xx, -yy) * Kernel[y][x-1];
|
||||
total += value(i.uv, yy, -xx) * Kernel[y][x-1];
|
||||
}
|
||||
}
|
||||
// */
|
||||
/*
|
||||
float total_max = 0;
|
||||
float total = 0;
|
||||
for (int x = -Radius; x <= Radius; x++) {
|
||||
for (int y = -Radius; y <= Radius; y++) {
|
||||
float dist = sqrt(x*x+y*y);
|
||||
float kval = kernel(dist);
|
||||
total_max += kval;
|
||||
total += value(i.uv, x*d, y*d) * kval;
|
||||
}
|
||||
}
|
||||
// */
|
||||
float old_state = value(i.uv, 0.0, 0.0) ;
|
||||
float count = total / total_max;
|
||||
|
||||
float state = activation(count) * _Speed + old_state;
|
||||
state = clamp(state, 0, 1);
|
||||
|
||||
// // kernel visualization: lookup table
|
||||
// float k = 0;
|
||||
// {
|
||||
// float2 p = (i.uv - 0.5 ) * resolution;
|
||||
// p = floor(p);
|
||||
// if (p.x > 0 && p.y >= 0) {
|
||||
// k = Kernel[p.y][p.x-1];
|
||||
// } else if (p.x <= 0 && p.y > 0) {
|
||||
// k = Kernel[-p.x][p.y-1];
|
||||
// } else if (p.x < 0 && p.y <= 0) {
|
||||
// k = Kernel[-p.y][-p.x-1];
|
||||
// } else if (p.x >= 0 && p.y < 0) {
|
||||
// k = Kernel[p.x][-p.y-1];
|
||||
// }
|
||||
// }
|
||||
|
||||
// float2 p = (i.uv - 0.5) * resolution;
|
||||
// float k = kernel(length(p)) * (max(abs(p.x), abs(p.y)) <= _Radius); // kernel visualisation: real size
|
||||
// float k = kernel(length(i.uv - 0.5) * _Radius * 2); // kernel visualisation: fill square
|
||||
|
||||
// float a = activation(i.uv.x);
|
||||
// float4 col = float4(state, k, a, 1);
|
||||
// float4 col = float4(state, k, k2, 1);
|
||||
|
||||
// float4 col = float4(state, state * 0.5, 0, 1);
|
||||
// float4 col = float4(state, i.uv.x * state, i.uv.y * state, 1);
|
||||
|
||||
float4 col = state;
|
||||
col.a = 1;
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
97
Assets/automata/Lenia/lenia_out.mat
Normal file
97
Assets/automata/Lenia/lenia_out.mat
Normal file
|
@ -0,0 +1,97 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: lenia_out
|
||||
m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 0
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses:
|
||||
- ALWAYS
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 8400000, guid: b8b62218c9d4ca16f887e8ae9d9d2942, type: 2}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BlendOp: 0
|
||||
- _BumpScale: 1
|
||||
- _CameraFadingEnabled: 0
|
||||
- _CameraFarFadeDistance: 2
|
||||
- _CameraNearFadeDistance: 1
|
||||
- _ColorMode: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DistortionBlend: 0.5
|
||||
- _DistortionEnabled: 0
|
||||
- _DistortionStrength: 1
|
||||
- _DistortionStrengthScaled: 0
|
||||
- _DstBlend: 0
|
||||
- _EmissionEnabled: 0
|
||||
- _FlipbookMode: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _LightingEnabled: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SoftParticlesEnabled: 0
|
||||
- _SoftParticlesFarFadeDistance: 1
|
||||
- _SoftParticlesNearFadeDistance: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
|
||||
- _Color: {r: 2, g: 2, b: 2, a: 1}
|
||||
- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
8
Assets/automata/Lenia/lenia_out.mat.meta
Normal file
8
Assets/automata/Lenia/lenia_out.mat.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8eeec989f878e94ecb0d1f05c401034c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -13,8 +13,8 @@ RenderTexture:
|
|||
m_ForcedFallbackFormat: 4
|
||||
m_DownscaleFallback: 0
|
||||
serializedVersion: 3
|
||||
m_Width: 256
|
||||
m_Height: 256
|
||||
m_Width: 512
|
||||
m_Height: 512
|
||||
m_AntiAliasing: 1
|
||||
m_MipCount: -1
|
||||
m_DepthFormat: 0
|
|
@ -7,7 +7,7 @@ Material:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: lenia
|
||||
m_Name: lenia_sim
|
||||
m_Shader: {fileID: 4800000, guid: 2ce832468d1053a50b5dc09a9689af26, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
|
@ -1,141 +0,0 @@
|
|||
Shader "CrispyPin/Lenia"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_LastFrame ("Texture", 2D) = "white" {}
|
||||
_Radius ("Radius", Range(1,100)) = 10
|
||||
_GrowtCenter ("Growth fn center (mu)", Range(0, 1)) = 0.2
|
||||
_GrowthWidth ("Growth fn width (sigma / std deviation)", Range(0, 1)) = 0.07
|
||||
_KSharpness ("Kernel sharpness", Range(1, 100)) = 2
|
||||
_KOffset ("Kernel offset", Range(0, 1)) = 0.2
|
||||
_Speed ("Speed factor", Range(0.001, 1)) = 0.1
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _LastFrame;
|
||||
int _Radius;
|
||||
float _GrowtCenter;
|
||||
float _GrowthWidth;
|
||||
float _KSharpness;
|
||||
float _KOffset;
|
||||
float _Speed;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
|
||||
float kernel(float p) {
|
||||
float r = p / _Radius;
|
||||
|
||||
// -- example from the lenia paper
|
||||
// if (r >= 1) return 0;
|
||||
// const float alpha = 4;
|
||||
// return exp(alpha - alpha/(4.0 * r * (1.0 - r)));
|
||||
|
||||
// -- forgor
|
||||
// return exp(-((r-0.5)*(r-0.5))*25);
|
||||
|
||||
// -- circle :)
|
||||
// return r < 1 && r > 0.2;
|
||||
|
||||
// -- adjustable hard circle
|
||||
// float a = _KOffset+_KSharpness;
|
||||
// float b =_KOffset -_KSharpness;
|
||||
// return r < a && r > b;
|
||||
|
||||
// -- normal
|
||||
return exp(-((r - _KOffset)*(r - _KOffset)) * _KSharpness);
|
||||
}
|
||||
|
||||
float activation(float neighbors) {
|
||||
// return old_state * (neighbors > 2 && neighbors < 5) +
|
||||
// ((1 - old_state) * neighbors == 3);
|
||||
|
||||
// const float sharpness = 1000.0;
|
||||
// float x = neighbors - _GrowtCenter;
|
||||
// return exp(-(x*x) * _GrowthWidth) * 2.0 - 1.0;
|
||||
float mu = _GrowtCenter;
|
||||
float sigma = _GrowthWidth;
|
||||
float u = neighbors;
|
||||
|
||||
// float u = neighbors - _GrowtCenter;
|
||||
|
||||
return exp(-((u-mu) * (u-mu)) / (2 * sigma * sigma)) * 2.0 - 1.0;
|
||||
}
|
||||
|
||||
half value(float2 center, float x, float y) {
|
||||
return tex2D(_LastFrame, center + float2(x, y)).r;
|
||||
}
|
||||
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
const float resolution = 256.0;
|
||||
const float d = 1.0 / resolution;
|
||||
|
||||
float total_max = 0.0; // TODO replace with const?
|
||||
float total = 0.0;
|
||||
|
||||
for (int x = -_Radius; x <= _Radius; x++) {
|
||||
for (int y = -_Radius; y <= _Radius; y++) {
|
||||
float dist = sqrt(x*x+y*y);
|
||||
float kval = kernel(dist);
|
||||
total_max += kval;
|
||||
total += value(i.uv, x*d, y*d) * kval;
|
||||
}
|
||||
}
|
||||
|
||||
float old_state = value(i.uv, 0.0, 0.0) ;
|
||||
float count = total / total_max;
|
||||
|
||||
float state = activation(count) * _Speed + old_state;
|
||||
state = clamp(state, 0, 1);
|
||||
|
||||
|
||||
// float2 p = (i.uv - 0.5) * resolution;
|
||||
// float k = kernel(length(p)) * (max(abs(p.x), abs(p.y)) <= _Radius); // kernel visualisation: real size
|
||||
// // float k = kernel(length(i.uv - 0.5) * _Radius * 2); // kernel visualisation: fill square
|
||||
// float a = activation(i.uv.x);
|
||||
// float4 col = float4(state, k, a, 1);
|
||||
|
||||
// float4 col = float4(state, state * 0.5, 0, 1);
|
||||
float4 col = float4(state, i.uv.x * state, i.uv.y * state, 1);
|
||||
|
||||
// float4 col = state;
|
||||
// col.a = 1;
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
20
Assets/editor_garbage/UnlimitFPS.cs
Normal file
20
Assets/editor_garbage/UnlimitFPS.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class UnlimitFPS : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
Application.targetFrameRate = 0;
|
||||
QualitySettings.vSyncCount = 0;
|
||||
Debug.Log("unlocked fps");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/editor_garbage/UnlimitFPS.cs.meta
Normal file
11
Assets/editor_garbage/UnlimitFPS.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7c930f9c62136f05dae4987c3fc776d2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -18,7 +18,7 @@ QualitySettings:
|
|||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
blendWeights: 1
|
||||
skinWeights: 1
|
||||
textureQuality: 1
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
|
@ -40,6 +40,7 @@ QualitySettings:
|
|||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Low
|
||||
|
@ -53,7 +54,7 @@ QualitySettings:
|
|||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
blendWeights: 2
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
|
@ -75,6 +76,7 @@ QualitySettings:
|
|||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Medium
|
||||
|
@ -88,7 +90,7 @@ QualitySettings:
|
|||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
blendWeights: 2
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
|
@ -110,6 +112,7 @@ QualitySettings:
|
|||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: High
|
||||
|
@ -123,7 +126,7 @@ QualitySettings:
|
|||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 2
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
|
@ -145,6 +148,7 @@ QualitySettings:
|
|||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Very High
|
||||
|
@ -158,7 +162,7 @@ QualitySettings:
|
|||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
|
@ -180,6 +184,7 @@ QualitySettings:
|
|||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
|
@ -193,7 +198,7 @@ QualitySettings:
|
|||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
|
@ -201,7 +206,7 @@ QualitySettings:
|
|||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
vSyncCount: 0
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
|
@ -215,6 +220,7 @@ QualitySettings:
|
|||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
|
|
2
lenia-kernel/.gitignore
vendored
Normal file
2
lenia-kernel/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
target/
|
||||
Cargo.lock
|
8
lenia-kernel/Cargo.toml
Normal file
8
lenia-kernel/Cargo.toml
Normal file
|
@ -0,0 +1,8 @@
|
|||
[package]
|
||||
name = "lenia-kernel"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
1
lenia-kernel/rustfmt.toml
Normal file
1
lenia-kernel/rustfmt.toml
Normal file
|
@ -0,0 +1 @@
|
|||
hard_tabs = true
|
43
lenia-kernel/src/main.rs
Normal file
43
lenia-kernel/src/main.rs
Normal file
|
@ -0,0 +1,43 @@
|
|||
use std::env;
|
||||
|
||||
fn main() {
|
||||
let args: Vec<_> = env::args().skip(1).collect();
|
||||
if args.is_empty() {
|
||||
println!("usage: kernel_radius");
|
||||
return;
|
||||
}
|
||||
let radius = args[0].parse().unwrap();
|
||||
let k_offset = 0.435;
|
||||
let k_sharpness = 28.0;
|
||||
|
||||
let mut total_max = 0.0;
|
||||
println!(" // generated by the rust program");
|
||||
println!(" const int Radius = {};", radius);
|
||||
println!(" #define RADIUS {}", radius);
|
||||
println!(" // kernel LUT size is {} bytes", radius * (radius + 1) * 2);
|
||||
println!(" const half Kernel[{}][{}] = {{", radius + 1, radius);
|
||||
for y in 0..=radius {
|
||||
print!(" {{");
|
||||
for x in 1..=radius {
|
||||
let k = k(x, y, radius, k_offset, k_sharpness);
|
||||
total_max += k * 4.0;
|
||||
print!("{:.4}, ", k);
|
||||
}
|
||||
println!("}},");
|
||||
}
|
||||
println!(" }};");
|
||||
println!(" const float TOTAL_MAX = {};", total_max);
|
||||
}
|
||||
|
||||
fn k(x: usize, y: usize, radius: usize, k_offset: f32, k_sharpness: f32) -> f32 {
|
||||
let x = x as f32;
|
||||
let y = y as f32;
|
||||
let r = (x * x + y * y).sqrt() / radius as f32;
|
||||
f32::exp(-((r - k_offset) * (r - k_offset)) * k_sharpness)
|
||||
// lenia paper example kernel
|
||||
// if r < 1.0 {
|
||||
// f32::exp(4.0 - 4.0 / (4.0 * r * (1.0 - r)))
|
||||
// } else {
|
||||
// 0.0
|
||||
// }
|
||||
}
|
Loading…
Reference in a new issue