sunset box: yes
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3f06e84552
commit
8697f2947c
3 changed files with 12 additions and 7 deletions
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@ -108,7 +108,7 @@ Material:
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- _SunRadius: 0.037
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- _Temp: 0.703
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- _UVSec: 0
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- _WaveSpeed: 0.5
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- _WaveSpeed: 1
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- _WaveStrength: 0.5
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- _ZWrite: 1
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m_Colors:
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@ -221,7 +221,7 @@ SphereCollider:
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m_Enabled: 1
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serializedVersion: 2
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m_Radius: 0.05
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m_Center: {x: 0.75, y: 0, z: -0.75}
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m_Center: {x: 0.75, y: 0, z: 0.75}
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--- !u!1 &1702728164
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GameObject:
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m_ObjectHideFlags: 0
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@ -248,7 +248,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1702728164}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.75, y: 0, z: -0.75}
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m_LocalPosition: {x: 0.75, y: 0, z: 0.75}
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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m_Children: []
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m_Father: {fileID: 733733049}
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@ -426,7 +426,7 @@ PrefabInstance:
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- target: {fileID: -8679921383154817045, guid: 5009e49fafd33ed0e980b53b1f9e954d,
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type: 3}
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propertyPath: m_LocalRotation.w
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value: 0.9982502
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 5009e49fafd33ed0e980b53b1f9e954d,
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type: 3}
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@ -436,7 +436,7 @@ PrefabInstance:
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- target: {fileID: -8679921383154817045, guid: 5009e49fafd33ed0e980b53b1f9e954d,
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type: 3}
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propertyPath: m_LocalRotation.y
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value: -0.059132166
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 5009e49fafd33ed0e980b53b1f9e954d,
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type: 3}
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@ -451,7 +451,7 @@ PrefabInstance:
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- target: {fileID: -8679921383154817045, guid: 5009e49fafd33ed0e980b53b1f9e954d,
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type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: -6.78
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 5009e49fafd33ed0e980b53b1f9e954d,
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type: 3}
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@ -478,6 +478,11 @@ PrefabInstance:
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propertyPath: m_Name
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value: sunset_box
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objectReference: {fileID: 0}
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- target: {fileID: 919132149155446097, guid: 5009e49fafd33ed0e980b53b1f9e954d,
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type: 3}
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propertyPath: m_StaticEditorFlags
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 5009e49fafd33ed0e980b53b1f9e954d, type: 3}
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--- !u!4 &2104997436 stripped
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@ -105,7 +105,7 @@
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}
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float3 get_water_normal(float2 pos) {
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pos *= 0.05;
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pos *= 0.5;
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float time = _Time.x * _WaveSpeed + 5; // offset is to make it look better at frame 0
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float t1 = time * 0.18;
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float3 normal = (tex2D(_WaterNormal, pos + float2(t1, -t1 * 0.5)) - 0.5) * 0.5;
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