hide some stuff in rm scene

This commit is contained in:
Crispy 2024-08-10 03:06:59 +02:00
parent a6dabb6760
commit e3bf2e7770

View file

@ -286,7 +286,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!114 &297009270
MonoBehaviour:
m_ObjectHideFlags: 0
@ -836,7 +836,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!65 &683266144
BoxCollider:
m_ObjectHideFlags: 0
@ -1052,7 +1052,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!114 &772903851
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1459,7 +1459,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
type: 3
objectId: e51ea4c1-d42c-4790-91a1-78d2bf6fef59
randomNum: 24286039
randomNum: 81522144
unityVersion: 2021.3.41f1
cckVersion: 3.10:132
--- !u!114 &853608961
@ -1684,7 +1684,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!65 &887058542
BoxCollider:
m_ObjectHideFlags: 0
@ -2000,7 +2000,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!65 &1057832711
BoxCollider:
m_ObjectHideFlags: 0
@ -2468,7 +2468,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!23 &1485771013
MeshRenderer:
m_ObjectHideFlags: 0
@ -2569,7 +2569,7 @@ Camera:
m_GameObject: {fileID: 1500710831}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_ClearFlags: 2
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
@ -2611,7 +2611,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1500710831}
m_LocalRotation: {x: 0.30261943, y: 0, z: 0, w: 0.95311147}
m_LocalPosition: {x: 0, y: 0.37, z: -0.8}
m_LocalPosition: {x: 0, y: 0.52, z: -0.92}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []