Commit graph

18 commits

Author SHA1 Message Date
633680777a libgarbage: add sdfs: hex prism, cylinder, infinite cylinder, helix, line 2023-07-29 16:43:23 +02:00
a19707240a libgarbage: fix default lighting being too bright 2023-07-29 16:41:50 +02:00
bf23886a73 libgarbage: fix depth AGAIN 2023-07-29 16:41:25 +02:00
5cb5dcd785 libgarbage: fix depth in reflections when using LIMIT_DEPTH_TO_MESH; fix flickering when camera is inside volume 2023-07-26 18:25:45 +02:00
299cf8ff32 libgarbage: support instancing 2023-07-25 12:35:36 +02:00
a1030ca528 libgarbage: fix depth of sky, allow limiting depth to mesh, add step multiplier setting 2023-07-25 12:34:08 +02:00
86a3bad992 libgarbage: change default to be only using one sdf function, with materials, since it seems to get optimised out anyway 2023-07-24 18:15:12 +02:00
eadf1193f6 libgarbage: add some common lighting operations 2023-07-24 17:14:06 +02:00
a2fb224be5 libgarbage: implement scene scaling & fix depth 2023-07-24 16:28:02 +02:00
e5f8d6b6b3 libgarbage: add most operations 2023-07-24 14:47:24 +02:00
b9159d9e7c shell of new raymarching lib 2023-07-24 08:42:25 +02:00
814488620f Raymarched with 2 pickups: set default positions of secondary objects 2023-07-23 20:48:12 +02:00
fdfa51a531 so much raymarcing garbage 2023-07-23 18:31:33 +02:00
4695be0423 fix raymarching depth; add old rm shaders 2023-07-23 12:41:47 +02:00
57d07d2258 Raymarcher cleanup 2023-07-22 23:48:05 +02:00
08bb09a5da cleanup 2023-07-22 23:32:01 +02:00
c5a78070cd raymarching stuff 2023-06-17 21:13:30 +02:00
0647870cdf raymarching 2023-06-10 18:53:00 +02:00