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8ca3dc6e53
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libgarbage: clean up lighting defaults
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2023-07-30 12:26:54 +02:00 |
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58f266d600
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libgarbage demo update
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2023-07-29 20:53:35 +02:00 |
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ddcfca5b8d
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libgarbage: fix materials being smoothly interpolated for non-smooth sdf operations
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2023-07-29 20:37:37 +02:00 |
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ffdaf36ebc
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libgarbage: fix depth when using LIMIT_DEPTH_TO_MESH with SCENE_SCALE
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2023-07-29 17:17:31 +02:00 |
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633680777a
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libgarbage: add sdfs: hex prism, cylinder, infinite cylinder, helix, line
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2023-07-29 16:43:23 +02:00 |
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a19707240a
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libgarbage: fix default lighting being too bright
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2023-07-29 16:41:50 +02:00 |
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bf23886a73
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libgarbage: fix depth AGAIN
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2023-07-29 16:41:25 +02:00 |
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5cb5dcd785
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libgarbage: fix depth in reflections when using LIMIT_DEPTH_TO_MESH; fix flickering when camera is inside volume
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2023-07-26 18:25:45 +02:00 |
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299cf8ff32
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libgarbage: support instancing
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2023-07-25 12:35:36 +02:00 |
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a1030ca528
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libgarbage: fix depth of sky, allow limiting depth to mesh, add step multiplier setting
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2023-07-25 12:34:08 +02:00 |
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86a3bad992
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libgarbage: change default to be only using one sdf function, with materials, since it seems to get optimised out anyway
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2023-07-24 18:15:12 +02:00 |
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eadf1193f6
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libgarbage: add some common lighting operations
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2023-07-24 17:14:06 +02:00 |
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a2fb224be5
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libgarbage: implement scene scaling & fix depth
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2023-07-24 16:28:02 +02:00 |
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e5f8d6b6b3
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libgarbage: add most operations
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2023-07-24 14:47:24 +02:00 |
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b9159d9e7c
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shell of new raymarching lib
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2023-07-24 08:42:25 +02:00 |
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fdfa51a531
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
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