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3 commits
57d07d2258
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fdfa51a531
Author | SHA1 | Date | |
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fdfa51a531 | |||
4695be0423 | |||
9034d9e2a2 |
59 changed files with 4981 additions and 14 deletions
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m_CycleOffset: 0
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m_Events: []
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8
Assets/raymarched/Interactive/ObjectB_Z.anim.meta
Normal file
8
Assets/raymarched/Interactive/ObjectB_Z.anim.meta
Normal file
|
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userData:
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assetBundleName:
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assetBundleVariant:
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82
Assets/raymarched/Interactive/Raymarch_multi.mat
Normal file
82
Assets/raymarched/Interactive/Raymarch_multi.mat
Normal file
|
@ -0,0 +1,82 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_PrefabAsset: {fileID: 0}
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m_Name: Raymarch_multi
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m_Shader: {fileID: 4800000, guid: d9b470f9858f75d04aa12fe1b15b6ccb, type: 3}
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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m_TexEnvs:
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m_Colors:
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- _ObjectA: {r: 0.5, g: 0.4, b: 0, a: 1}
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- _ObjectB: {r: -0.05, g: 0.13, b: 0, a: 1}
|
8
Assets/raymarched/Interactive/Raymarch_multi.mat.meta
Normal file
8
Assets/raymarched/Interactive/Raymarch_multi.mat.meta
Normal file
|
@ -0,0 +1,8 @@
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assetBundleName:
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assetBundleVariant:
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@ -13,7 +13,7 @@ Material:
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 3000
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses: []
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m_SavedProperties:
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m_SavedProperties:
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|
@ -171,14 +171,18 @@ fragOut frag (v2f i) {
|
||||||
|
|
||||||
// col.rgb = max(dot(n, normalize(float3(1,0.5,1))), 0.05f);
|
// col.rgb = max(dot(n, normalize(float3(1,0.5,1))), 0.05f);
|
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|
|
||||||
col.rgb = lerp(0, float3(0,1,1), pow(1 - dot(-rd, n), 2));
|
col.rgb = lerp(0, float3(0,1,1), pow(1 - dot(-rd, n), 3));
|
||||||
|
|
||||||
// col *= float4(d, 1, 1, 1);
|
// col *= float4(d, 1, 1, 1);
|
||||||
fragOut o;
|
fragOut o;
|
||||||
o.col = col;
|
o.col = col;
|
||||||
// o.col = _LightColor0;
|
// o.col = _LightColor0;
|
||||||
float4 vClipPos = mul(UNITY_MATRIX_VP, mul(unity_ObjectToWorld, float4(p, 1)));
|
float4 vClipPos = mul(UNITY_MATRIX_VP, mul(unity_ObjectToWorld, float4(p, 1)));
|
||||||
o.depth = (vClipPos.z / vClipPos.w + 1.0) * 0.5;
|
float zDepth = vClipPos.z / vClipPos.w;
|
||||||
|
#if !defined(UNITY_REVERSED_Z) // basically only OpenGL (unity editor on linux)
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|
zDepth = zDepth * 0.5 + 0.5; // remap -1 to 1 range to 0.0 to 1.0
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|
#endif
|
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|
o.depth = zDepth;
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return o;
|
return o;
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}
|
}
|
||||||
|
|
214
Assets/raymarched/Interactive/rm_combined.shader
Normal file
214
Assets/raymarched/Interactive/rm_combined.shader
Normal file
|
@ -0,0 +1,214 @@
|
||||||
|
Shader "CrispyPin/RaymarchMultiObject"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[Header(Object positions)]
|
||||||
|
_ObjectA ("Object A", Vector) = (0, 0, 0)
|
||||||
|
_ObjectB ("Object B", Vector) = (0, 0, 0)
|
||||||
|
[Header(Raymarcher Properties)]
|
||||||
|
_MaxSteps ("Max steps", Int) = 256
|
||||||
|
_MaxDist ("Max distance", Float) = 100
|
||||||
|
_SurfDist ("Surface distance threshold", Range(0.00001, 0.05)) = 0.001
|
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|
}
|
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|
SubShader
|
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|
{
|
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|
Tags { "RenderType"="Opaque" }
|
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|
Cull Off
|
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|
LOD 100
|
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|
Pass
|
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|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
#include "UnityLightingCommon.cginc"
|
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|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
};
|
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|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
float3 ro : TEXCOORD1;
|
||||||
|
float3 hitPos : TEXCOORD2;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct fragOut
|
||||||
|
{
|
||||||
|
fixed4 col : SV_Target;
|
||||||
|
float depth : SV_Depth;
|
||||||
|
};
|
||||||
|
|
||||||
|
int _MaxSteps;
|
||||||
|
float _MaxDist;
|
||||||
|
float _SurfDist;
|
||||||
|
float3 _ObjectA;
|
||||||
|
float3 _ObjectB;
|
||||||
|
|
||||||
|
v2f vert (appdata v) {
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
//object space
|
||||||
|
o.ro = mul(unity_WorldToObject, float4(_WorldSpaceCameraPos, 1));
|
||||||
|
o.hitPos = v.vertex;
|
||||||
|
//world space
|
||||||
|
//o.ro = _WorldSpaceCameraPos;
|
||||||
|
//o.hitPos = mul(unity_ObjectToWorld, v.vertex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
float smin(float a, float b, float k) {
|
||||||
|
return min(a, b) - pow(max(k - abs(a-b), 0), 3)/(6*k*k);
|
||||||
|
}
|
||||||
|
|
||||||
|
float sdSphere(float3 p, float3 o, float r) {
|
||||||
|
return length(p - o) - r;
|
||||||
|
}
|
||||||
|
|
||||||
|
float sdBox(float3 p, float3 dim) {
|
||||||
|
return length(float3(
|
||||||
|
max(abs(p.x) - dim.x/2.0, 0),
|
||||||
|
max(abs(p.y) - dim.y/2.0, 0),
|
||||||
|
max(abs(p.z) - dim.z/2.0, 0)));
|
||||||
|
}
|
||||||
|
|
||||||
|
float sdLine(float3 p, float3 a, float3 b, float r) {
|
||||||
|
float3 pa = p - a;
|
||||||
|
float3 ba = b - a;
|
||||||
|
float h = clamp(dot(pa, ba) / dot(ba, ba), 0, 1);
|
||||||
|
return length(p- a - (b-a) * h) - r;
|
||||||
|
}
|
||||||
|
|
||||||
|
float sdCappedTorus( float3 p, float2 sc, float ra, float rb) {
|
||||||
|
p.x = abs(p.x);
|
||||||
|
float k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);
|
||||||
|
return sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;
|
||||||
|
}
|
||||||
|
|
||||||
|
float sdTorus( float3 p, float2 t) {
|
||||||
|
float2 q = float2(length(p.xz) - t.x, p.y);
|
||||||
|
return length(q) - t.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
float3 RotateY(float3 p, float a) {
|
||||||
|
return mul(float3x3(cos(a), 0, sin(a), 0, 1, 0, -sin(a), 0, cos(a)), p);
|
||||||
|
}
|
||||||
|
|
||||||
|
float Kijetesantakalu(float3 p, float r) {
|
||||||
|
float d = sdSphere(p, float3(0, 0, 0.2f), r);// left eye
|
||||||
|
d = min(d, sdSphere(p, float3(0.15f, 0, 0.2f), r)); // right eye
|
||||||
|
d = min(d, sdLine(p, float3(0, 0, -0.4f), float3(-0.35f, 0, -0.4f), r)); // bottom line
|
||||||
|
d = smin(d, sdLine(p, float3(0, 0, -0.4f), float3(-0.1f, 0, -0.15f), r), 0.003f); // leg hook
|
||||||
|
d = min(d, sdLine(p, float3(0.15f, 0, -0.4f), float3(0.15f, 0, -0.1f), r)); // middle leg
|
||||||
|
d = min(d, sdLine(p, float3(0.3f, 0, -0.4f), float3(0.3f, 0, 0), r)); // front leg
|
||||||
|
d = smin(d, sdLine(p, float3(0.45f, 0, 0.1f), float3(0.3f, 0, 0), r), 0.003f); // lower snout
|
||||||
|
d = smin(d, sdLine(p, float3(0.45f, 0, 0.1f), float3(0.2f, 0, 0.35f), r), 0.003f); // upper snout
|
||||||
|
d = smin(d, sdLine(p, float3(0.2f, 0, 0.45f), float3(0.2f, 0, 0.35f), r), 0.003f); // ear
|
||||||
|
float an = 0.9;
|
||||||
|
d = smin(d, sdCappedTorus((RotateY(p, 0.8f) - float3(0.15f, 0, -0.05f)).xzy, float2(sin(an),cos(an)), 0.4, r), 0.003f); // ear
|
||||||
|
d = smin(d, sdLine(p, float3(-0.25f, 0, 0), float3(-0.25f, 0, -0.4f), r), 0.003f); // back
|
||||||
|
d = smin(d, sdLine(p, float3(-0.25f, 0, -0.1f), float3(-0.35f, 0, -0.1f), r), 0.003f); // tail top
|
||||||
|
d = smin(d, sdLine(p, float3(-0.35f, 0, -0.1f), float3(-0.35f, 0, -0.4f), r), 0.003f); // stripe
|
||||||
|
an = 3.1415f*0.5;
|
||||||
|
d = smin(d, sdCappedTorus((RotateY(p, an) - float3(-0.25f, 0, 0.35f)).xzy, float2(sin(an),cos(an)), 0.15f, r), 0.003f); // tail
|
||||||
|
|
||||||
|
return d;
|
||||||
|
}
|
||||||
|
|
||||||
|
float FirstShape(float3 p) {
|
||||||
|
return Kijetesantakalu(p, 0.05f);
|
||||||
|
}
|
||||||
|
|
||||||
|
float SecondShape(float3 p) {
|
||||||
|
// return sdBox(p, 0.3f) - 0.01f;
|
||||||
|
// return Kijetesantakalu(p, 0.04f) - 0.01f;
|
||||||
|
// return sdSphere(p, 0, 0.3f);
|
||||||
|
|
||||||
|
float3 a =_ObjectA;
|
||||||
|
float3 b =_ObjectB;
|
||||||
|
|
||||||
|
float o = sdLine(p, a, b, 0.1);
|
||||||
|
o = smin(o, sdSphere(p, a, 0.2), 0.05);
|
||||||
|
o = smin(o, sdSphere(p, b, 0.2), 0.05);
|
||||||
|
return o;
|
||||||
|
// return sdTorus(p - _ObjectA, float2(, 0.2f));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
float GetDist(float3 p) {
|
||||||
|
|
||||||
|
float first = FirstShape(p);
|
||||||
|
// float3 second_pos = mul(unity_WorldToObject, _WorldSpaceLightPos0);
|
||||||
|
float second = SecondShape(p);
|
||||||
|
return smin(first, second, 0.15f);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//marches a ray through the scene
|
||||||
|
float Raymarch(float3 ro, float3 rd) {
|
||||||
|
float rayLen = 0;// total distance marched / distance from origin
|
||||||
|
float dist; // distance from the raymarched scene
|
||||||
|
for ( int i = 0; i < _MaxSteps; i++)
|
||||||
|
{
|
||||||
|
//position = origin + distance * direction
|
||||||
|
float3 p = ro + rayLen * rd;
|
||||||
|
dist = GetDist(p);
|
||||||
|
rayLen += dist;// move forward
|
||||||
|
if (dist < _SurfDist || rayLen > _MaxDist) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return rayLen;
|
||||||
|
}
|
||||||
|
|
||||||
|
float3 GetNormal(float3 p) {
|
||||||
|
float2 e = float2(0.001, 0);
|
||||||
|
float3 n = GetDist(p) - float3(
|
||||||
|
GetDist(p-e.xyy),
|
||||||
|
GetDist(p-e.yxy),
|
||||||
|
GetDist(p-e.yyx));
|
||||||
|
return normalize(n);
|
||||||
|
}
|
||||||
|
|
||||||
|
fragOut frag (v2f i) {
|
||||||
|
float3 ro = i.ro;
|
||||||
|
float3 rd = normalize(i.hitPos - ro);
|
||||||
|
|
||||||
|
float d = Raymarch(ro, rd);
|
||||||
|
fixed4 col = 1;
|
||||||
|
|
||||||
|
if (d >= _MaxDist)
|
||||||
|
{
|
||||||
|
discard;
|
||||||
|
}
|
||||||
|
float3 p = ro + rd * d;
|
||||||
|
float3 n = GetNormal(p);
|
||||||
|
|
||||||
|
// col.rgb = max(dot(n, normalize(float3(1,0.5,1))), 0.05f);
|
||||||
|
|
||||||
|
// float3 edgeCol = float3(0,1,1);
|
||||||
|
float3 edgeCol = abs(p);
|
||||||
|
col.rgb = lerp(0.001, edgeCol, pow(1 - dot(-rd, n), 2));
|
||||||
|
|
||||||
|
// col *= float4(d, 1, 1, 1);
|
||||||
|
fragOut o;
|
||||||
|
o.col = col;
|
||||||
|
// o.col = _LightColor0;
|
||||||
|
float4 vClipPos = mul(UNITY_MATRIX_VP, mul(unity_ObjectToWorld, float4(p, 1)));
|
||||||
|
float zDepth = vClipPos.z / vClipPos.w;
|
||||||
|
#if !defined(UNITY_REVERSED_Z) // basically only OpenGL (unity editor on linux)
|
||||||
|
zDepth = zDepth * 0.5 + 0.5; // remap -1 to 1 range to 0.0 to 1.0
|
||||||
|
#endif
|
||||||
|
o.depth = zDepth;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
Assets/raymarched/Interactive/rm_combined.shader.meta
Normal file
9
Assets/raymarched/Interactive/rm_combined.shader.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: d9b470f9858f75d04aa12fe1b15b6ccb
|
||||||
|
ShaderImporter:
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|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load diff
8
Assets/raymarched/lib.meta
Normal file
8
Assets/raymarched/lib.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9d363cc3e7dc48602b2b2a482eaba095
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
80
Assets/raymarched/lib/GarbageExample.mat
Normal file
80
Assets/raymarched/lib/GarbageExample.mat
Normal file
|
@ -0,0 +1,80 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: GarbageExample
|
||||||
|
m_Shader: {fileID: 4800000, guid: 7d4f97b3ee7613d9ba63c8ab411721a1, type: 3}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
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||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailMask:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
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||||||
|
- _DetailNormalMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
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||||||
|
- _EmissionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
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||||||
|
m_Offset: {x: 0, y: 0}
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||||||
|
- _MainTex:
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||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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||||||
|
- _MetallicGlossMap:
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|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
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||||||
|
m_Offset: {x: 0, y: 0}
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||||||
|
- _ParallaxMap:
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||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
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||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0.5
|
||||||
|
- _GlossyReflections: 1
|
||||||
|
- _MaxDist: 256
|
||||||
|
- _MaxSteps: 256
|
||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.02
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _SurfDist: 0.001
|
||||||
|
- _UVSec: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
8
Assets/raymarched/lib/GarbageExample.mat.meta
Normal file
8
Assets/raymarched/lib/GarbageExample.mat.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 162568fe26f57e5c5acca748512ee245
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
61
Assets/raymarched/lib/libgarbage.cginc
Normal file
61
Assets/raymarched/lib/libgarbage.cginc
Normal file
|
@ -0,0 +1,61 @@
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
float3 vCamPos : TEXCOORD1;
|
||||||
|
float3 vHitPos : TEXCOORD2;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct fragOut
|
||||||
|
{
|
||||||
|
fixed4 col : SV_Target;
|
||||||
|
// float depth : SV_Depth;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
#ifdef USE_WORLD_SPACE
|
||||||
|
o.vCamPos = _WorldSpaceCameraPos;
|
||||||
|
o.vHitPos = mul(unity_ObjectToWorld, v.vertex);
|
||||||
|
#else
|
||||||
|
o.vCamPos = mul(unity_WorldToObject, float4(_WorldSpaceCameraPos, 1));
|
||||||
|
o.vHitPos = v.vertex;
|
||||||
|
#endif
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fragOut frag (v2f i)
|
||||||
|
{
|
||||||
|
fragOut o;
|
||||||
|
o.col = 1;
|
||||||
|
o.col.r = 0;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
// #define SOME_MAGIC(main_fn) float3 main1()\
|
||||||
|
// main_fn \
|
||||||
|
|
||||||
|
#define SOME_MAGIC(PASS, function_definition) float3 main##PASS() function_definition
|
||||||
|
|
||||||
|
#define DO_MAGIC MAIN_FN(1)
|
||||||
|
|
||||||
|
// #define SECOND_PASS 1
|
||||||
|
// #define AA MAIN_FN
|
||||||
|
// #define BB MAIN_FN
|
||||||
|
|
||||||
|
|
||||||
|
// float3 main2() \
|
||||||
|
// main_fn
|
||||||
|
|
||||||
|
// \
|
||||||
|
// float3 main2() \
|
||||||
|
// main_fn\
|
||||||
|
|
||||||
|
|
||||||
|
// #define SECOND_PASS \
|
9
Assets/raymarched/lib/libgarbage.cginc.meta
Normal file
9
Assets/raymarched/lib/libgarbage.cginc.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: 1b7c0fe7c2a1f3e5bb00d9fc04e6c43c
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||||||
|
ShaderImporter:
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||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
1
Assets/raymarched/lib/libgarbage_end.cginc
Normal file
1
Assets/raymarched/lib/libgarbage_end.cginc
Normal file
|
@ -0,0 +1 @@
|
||||||
|
#define DO_MAGIC(p) MAIN_FN(p)
|
9
Assets/raymarched/lib/libgarbage_end.cginc.meta
Normal file
9
Assets/raymarched/lib/libgarbage_end.cginc.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: 26203816190e7e521a12959d895d68a3
|
||||||
|
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|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
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|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
44
Assets/raymarched/lib/libgarbage_example.shader
Normal file
44
Assets/raymarched/lib/libgarbage_example.shader
Normal file
|
@ -0,0 +1,44 @@
|
||||||
|
Shader "CrispyPin/LibGarbageExample"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
[Header(Raymarcher Properties)]
|
||||||
|
_MaxSteps ("Max steps", Int) = 256
|
||||||
|
_MaxDist ("Max distance", Float) = 256
|
||||||
|
_SurfDist ("Surface distance threshold", Range(0.00001, 0.05)) = 0.001
|
||||||
|
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
Cull Off
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "libgarbage.cginc"
|
||||||
|
|
||||||
|
// #define MAIN_FN(PASS) float3 main##PASS ()\
|
||||||
|
|
||||||
|
#define MAIN_FN(PASS) SOME_MAGIC(PASS,\
|
||||||
|
{\
|
||||||
|
return float3(1,0,0);\
|
||||||
|
}\
|
||||||
|
)
|
||||||
|
// #include "libgarbage_end.cginc"
|
||||||
|
// #define DO_MAGIC(p) MAIN_FN(p)
|
||||||
|
DO_MAGIC
|
||||||
|
|
||||||
|
// {return 0;}
|
||||||
|
// MAIN_FN(1) {return 0;}
|
||||||
|
|
||||||
|
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
Assets/raymarched/lib/libgarbage_example.shader.meta
Normal file
9
Assets/raymarched/lib/libgarbage_example.shader.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7d4f97b3ee7613d9ba63c8ab411721a1
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/raymarched/sphere_0.2m.fbx
Normal file
BIN
Assets/raymarched/sphere_0.2m.fbx
Normal file
Binary file not shown.
97
Assets/raymarched/sphere_0.2m.fbx.meta
Normal file
97
Assets/raymarched/sphere_0.2m.fbx.meta
Normal file
|
@ -0,0 +1,97 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 955b9c52fc0be3217a2074e1e2169b9d
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 19301
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 1
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
motionNodeName:
|
||||||
|
rigImportErrors:
|
||||||
|
rigImportWarnings:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
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isReadable: 0
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meshes:
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lODScreenPercentages: []
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globalScale: 0.1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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importBlendShapes: 1
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importLights: 1
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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preserveHierarchy: 0
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||||||
|
skinWeightsMode: 0
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||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
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|
secondaryUVAngleDistortion: 8
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||||||
|
secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVPackMargin: 4
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useFileScale: 1
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tangentSpace:
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normalSmoothAngle: 60
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normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
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||||||
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importAnimation: 1
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||||||
|
serializedVersion: 3
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||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 0.1
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|
rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 0
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skeletonHasParents: 1
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|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
additionalBone: 0
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||||||
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/raymarched/sphere_2m.fbx
Normal file
BIN
Assets/raymarched/sphere_2m.fbx
Normal file
Binary file not shown.
97
Assets/raymarched/sphere_2m.fbx.meta
Normal file
97
Assets/raymarched/sphere_2m.fbx.meta
Normal file
|
@ -0,0 +1,97 @@
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|
fileFormatVersion: 2
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|
serializedVersion: 19301
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|
internalIDToNameTable: []
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externalObjects: {}
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materials:
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materialImportMode: 1
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materialName: 0
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materialSearch: 1
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||||||
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materialLocation: 1
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animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
motionNodeName:
|
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|
rigImportErrors:
|
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|
rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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importConstraints: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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isReadable: 0
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meshes:
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lODScreenPercentages: []
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meshCompression: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importBlendShapes: 1
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minBoneWeight: 0.001
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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tangentImportMode: 3
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
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||||||
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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referencedClips: []
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importAnimation: 1
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humanDescription:
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serializedVersion: 3
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||||||
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human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
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globalScale: 2
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 0
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
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animationType: 2
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humanoidOversampling: 1
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avatarSetup: 0
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additionalBone: 0
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assetBundleVariant:
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|
@ -7,6 +7,7 @@
|
||||||
_HorizonTint ("Horizon tint", Range(0, 1)) = 0.1
|
_HorizonTint ("Horizon tint", Range(0, 1)) = 0.1
|
||||||
[Header(Sun)]
|
[Header(Sun)]
|
||||||
_SunCol ("Sun color", Color) = (1.0, 0.65, 0.05, 1.0)
|
_SunCol ("Sun color", Color) = (1.0, 0.65, 0.05, 1.0)
|
||||||
|
_SunAngle ("Sun angle", Range(0, 6.28)) = 0
|
||||||
_SunRadius ("Sun radius", Range(0, 0.3)) = 0.06
|
_SunRadius ("Sun radius", Range(0, 0.3)) = 0.06
|
||||||
_SunCutoff ("Sun cutoff", Range(0, 0.5)) = 0.08
|
_SunCutoff ("Sun cutoff", Range(0, 0.5)) = 0.08
|
||||||
[Header(Star Layout)]
|
[Header(Star Layout)]
|
||||||
|
@ -228,10 +229,7 @@
|
||||||
{
|
{
|
||||||
// float3 horizon_col = lerp(_SkyCol, _SunCol, _HorizonTint);
|
// float3 horizon_col = lerp(_SkyCol, _SunCol, _HorizonTint);
|
||||||
float3 origin = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
|
float3 origin = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
|
||||||
float3 sun_dir = (mul(unity_ObjectToWorld, float4(0, 0, -1, 1)) - origin) * float3(1, 0, 1);
|
float3 sun_dir = float3(sin(_SunAngle), 0.0, cos(_SunAngle));
|
||||||
// sun_dir.y = sin(_Time.x * 10) * 0.05;
|
|
||||||
sun_dir.y = 0.01;
|
|
||||||
sun_dir = normalize(sun_dir);
|
|
||||||
|
|
||||||
float3 dir = normalize(i.hit_pos - i.cam_pos);
|
float3 dir = normalize(i.hit_pos - i.cam_pos);
|
||||||
|
|
||||||
|
|
79
Assets/test/Demo4.shader
Normal file
79
Assets/test/Demo4.shader
Normal file
|
@ -0,0 +1,79 @@
|
||||||
|
Shader "Demo/Spinny thing"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[Header(Lighting)]
|
||||||
|
_SunPos ("Sun position", Vector) = (8, 4, 2)
|
||||||
|
|
||||||
|
[Header(Raymarcher Properties)]
|
||||||
|
_MaxSteps ("Max steps", Int) = 256
|
||||||
|
_MaxDist ("Max distance", Float) = 256
|
||||||
|
_SurfDist ("Surface distance threshold", Range(0.00001, 0.05)) = 0.001
|
||||||
|
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
Cull Front
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#define USE_DYNAMIC_QUALITY
|
||||||
|
// #define USE_WORLD_SPACE
|
||||||
|
#define USE_REFLECTIONS
|
||||||
|
#define MAX_REFLECTIONS 3
|
||||||
|
#define DISCARD_ON_MISS
|
||||||
|
//#define CONSTRAIN_TO_MESH
|
||||||
|
#include "RayMarchLib.cginc"
|
||||||
|
|
||||||
|
float3 _SunPos;
|
||||||
|
|
||||||
|
sdfData scene(float3 p)
|
||||||
|
{
|
||||||
|
sdfData o;
|
||||||
|
const material mGrass = mat(0.001, 0.1, 0.001, 0.7);
|
||||||
|
o = sdfPlane(p, 0, mGrass);
|
||||||
|
material mDirt = mat(0.1, 0.04, 0.01, 1);
|
||||||
|
o = sdfInter(p, o, sdfSphere(p, 9, mDirt), 0.5);
|
||||||
|
|
||||||
|
const material mMetal = mat(0.1, 0);
|
||||||
|
|
||||||
|
o = sdfAdd(p, o, sdfSphere(p - V_Y*2, 2, mMetal));
|
||||||
|
material m = mat(0.05, 0.1, 0.2, 1);
|
||||||
|
o = sdfAdd(p, o, sdfTorus(rotX(p, _Time* 40+UNITY_PI/2), 5, 0.5, m), 0.5);
|
||||||
|
o = sdfAdd(p, o, sdfTorus(rotZ(p, _Time* 40+UNITY_PI/2), 5, 0.5, m), 0.5);
|
||||||
|
o = sdfAdd(p, o, sdfTorus(rotX(p, _Time* 40), 5, 0.5, m), 0.5);
|
||||||
|
o = sdfAdd(p, o, sdfTorus(rotZ(p, _Time* 40), 5, 0.5, m), 0.5);
|
||||||
|
|
||||||
|
o = sdfAdd(p, o, sdfSphere(abs(rotY(p, -20 * _Time)) - float3(1.5, sin(_Time.y*5) +1,1.5), 0.7, mMetal), 0.2);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 lightPoint(rayData ray)
|
||||||
|
{
|
||||||
|
float3 vSunDir = normalize(_SunPos);
|
||||||
|
|
||||||
|
if (ray.bMissed)
|
||||||
|
{
|
||||||
|
return sky(ray.vRayDir);
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 col = 0;
|
||||||
|
|
||||||
|
col = ray.mat.col * lightSun(ray.vNorm, vSunDir);
|
||||||
|
col *= lightShadow(ray.vHit + ray.vNorm * _SurfDist, vSunDir, 50);
|
||||||
|
col += ray.mat.col * lightSky(ray.vNorm, 1);
|
||||||
|
// col *= lightAO(ray.vHit, ray.vNorm);
|
||||||
|
|
||||||
|
// col = pow(col, 0.5);
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
Assets/test/Demo4.shader.meta
Normal file
9
Assets/test/Demo4.shader.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: d83b23d955f9dc5739d0827cd507a63e
|
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|
ShaderImporter:
|
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|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
81
Assets/test/FleshCube.mat
Normal file
81
Assets/test/FleshCube.mat
Normal file
|
@ -0,0 +1,81 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
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|
m_ObjectHideFlags: 0
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|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
m_Name: FleshCube
|
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|
m_Shader: {fileID: 4800000, guid: 26b714026d4c6e2dc8fefdbcf28344fd, type: 3}
|
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|
m_ShaderKeywords:
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|
m_LightmapFlags: 4
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|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
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|
m_TexEnvs:
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|
- _BumpMap:
|
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|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
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||||||
|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
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||||||
|
m_Offset: {x: 0, y: 0}
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||||||
|
- _DetailMask:
|
||||||
|
m_Texture: {fileID: 0}
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||||||
|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
- _DetailNormalMap:
|
||||||
|
m_Texture: {fileID: 0}
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||||||
|
m_Scale: {x: 1, y: 1}
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||||||
|
m_Offset: {x: 0, y: 0}
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||||||
|
- _EmissionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MetallicGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0.5
|
||||||
|
- _GlossyReflections: 1
|
||||||
|
- _MaxDist: 40
|
||||||
|
- _MaxSteps: 128
|
||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.02
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _SurfDist: 0.01
|
||||||
|
- _UVSec: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _SunPos: {r: 8, g: 4, b: 2, a: 1}
|
8
Assets/test/FleshCube.mat.meta
Normal file
8
Assets/test/FleshCube.mat.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c6c9534ef89e9c77cb3f6307bc66dde4
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
100
Assets/test/FleshCube.shader
Normal file
100
Assets/test/FleshCube.shader
Normal file
|
@ -0,0 +1,100 @@
|
||||||
|
Shader "RayMarching/FleshCube"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[Header(Lighting)]
|
||||||
|
_SunPos ("Sun position", Vector) = (8, 4, 2)
|
||||||
|
|
||||||
|
[Header(Raymarcher Properties)]
|
||||||
|
_MaxSteps ("Max steps", Int) = 256
|
||||||
|
_MaxDist ("Max distance", Float) = 256
|
||||||
|
_SurfDist ("Surface distance threshold", Range(0.00001, 0.05)) = 0.001
|
||||||
|
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
Cull Off
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
// #define USE_WORLD_SPACE
|
||||||
|
#define DYNAMIC_QUALITY
|
||||||
|
#define USE_REFLECTIONS
|
||||||
|
#define CONSTRAIN_TO_MESH
|
||||||
|
#define MAX_REFLECTIONS 1
|
||||||
|
#include "RayMarchLib.cginc"
|
||||||
|
|
||||||
|
float3 _SunPos;
|
||||||
|
|
||||||
|
sdfData gyroid(float3 p, float scale, float bias, material mat = DEFMAT)
|
||||||
|
{
|
||||||
|
sdfData o;
|
||||||
|
o.dist = abs(dot(sin(p * scale), cos(p.zxy * scale))+bias) - 0.2;
|
||||||
|
o.dist *= .75 / scale;
|
||||||
|
o.mat = mat;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
sdfData scene(float3 p)
|
||||||
|
{
|
||||||
|
sdfData o;
|
||||||
|
material mRed = mat(.12, 0.01, 0.01, sin(_Time*100)*0.1+0.6);
|
||||||
|
float3 bias = -pow(sin(_Time*60 + p.y*0.1), 8)*.5+1.3;
|
||||||
|
o = gyroid(p, .5, bias, mRed);
|
||||||
|
//o = sdfTorus(p, 10 + pow(sin(_Time*50), 4)*5, bias+sin(100*_Time + .1*p.x)*0.5+.5, cRed);
|
||||||
|
float3 gp = p + sin(_Time + p*0.1);
|
||||||
|
o.dist -= gyroid(gp, 1.63, .5).dist * 0.3;
|
||||||
|
o.dist += gyroid(gp, 3.327, 0).dist * 0.1;
|
||||||
|
o.dist += gyroid(gp, 7.351, .5).dist * 0.1;
|
||||||
|
o.dist -= gyroid(gp, 17.351, .5).dist * 0.05;
|
||||||
|
o.dist -= gyroid(gp, 23.521, .2).dist * 0.05;
|
||||||
|
o = sdfAdd(p, o, sdfSphere(p, 6 + bias*3, mRed), 5);
|
||||||
|
|
||||||
|
// o = sdfInter(p, o, sdfSphere(p, 50, mat(0.04, 0.005, 0.035)), 1.1);
|
||||||
|
sdfData gyroid = o;
|
||||||
|
o = sdfAdd(p,
|
||||||
|
sdfInter(p, gyroid, sdfBox(p, 30, mRed)),
|
||||||
|
sdfSub(p, gyroid, sdfBox(p, 30, mRed))
|
||||||
|
);
|
||||||
|
// o = p, o, sdfBox(p, 20, mRed));
|
||||||
|
//sdfData bobby = sdfSphere(p, 51, col(0.5, 0.25, 0.001));
|
||||||
|
//bobby = sdfAdd(p, bobby, sdfSphere(p, 50.5, col(.5,.01,.01)));
|
||||||
|
//bobby = sdfSub(p, bobby, sdfSphere(p, 50));
|
||||||
|
//o = sdfAdd(p, o, bobby);
|
||||||
|
//o = sdfAdd(p, o, sdfPlane(p, -50));
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 lightPoint(rayData ray)
|
||||||
|
{
|
||||||
|
float3 vSunDir = normalize(_SunPos);
|
||||||
|
|
||||||
|
float4 fogCol = col(0.2, .05, 0.001);
|
||||||
|
|
||||||
|
if (ray.bMissed)
|
||||||
|
{
|
||||||
|
// discard;
|
||||||
|
return fogCol;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 col = 0;
|
||||||
|
|
||||||
|
col += ray.mat.col * lightSun(ray.vNorm, vSunDir, col(5, 2, 0.1));
|
||||||
|
col += ray.mat.col * lightSky(ray.vNorm, 1);
|
||||||
|
col *= lightAO(ray.vHit, ray.vNorm, 0.05);
|
||||||
|
|
||||||
|
col = pow(col, 0.7);
|
||||||
|
col = lightFog(col, fogCol, ray.dist, 0.5, 16);
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
Assets/test/FleshCube.shader.meta
Normal file
9
Assets/test/FleshCube.shader.meta
Normal file
|
@ -0,0 +1,9 @@
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userData:
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assetBundleName:
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|
assetBundleVariant:
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1044
Assets/test/RayMarchLib.cginc
Normal file
1044
Assets/test/RayMarchLib.cginc
Normal file
File diff suppressed because it is too large
Load diff
9
Assets/test/RayMarchLib.cginc.meta
Normal file
9
Assets/test/RayMarchLib.cginc.meta
Normal file
|
@ -0,0 +1,9 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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81
Assets/test/Spinny.mat
Normal file
81
Assets/test/Spinny.mat
Normal file
|
@ -0,0 +1,81 @@
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|
%YAML 1.1
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|
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- _MaxDist: 400
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- _MaxSteps: 128
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- _Metallic: 0
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- _Mode: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SurfDist: 0.001
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- _ZWrite: 1
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m_Colors:
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|
- _SunPos: {r: 8, g: 4, b: 2, a: 1}
|
8
Assets/test/Spinny.mat.meta
Normal file
8
Assets/test/Spinny.mat.meta
Normal file
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BIN
Assets/test/large_box.fbx
Normal file
BIN
Assets/test/large_box.fbx
Normal file
Binary file not shown.
97
Assets/test/large_box.fbx.meta
Normal file
97
Assets/test/large_box.fbx.meta
Normal file
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Loading…
Reference in a new issue