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7b674c3209
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a17640b7cc
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allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID:
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
spritePackingTag:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
pSDShowRemoveMatteOption: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,64 +0,0 @@
|
||||||
Shader "CrispyPin/Triplanar"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
_Color ("Color", Color) = (1,1,1,1)
|
|
||||||
_TexX ("X texture", 2D) = "white" {}
|
|
||||||
_TexY ("Y texture", 2D) = "white" {}
|
|
||||||
_TexZ ("Z texture", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags { "RenderType"="Opaque" }
|
|
||||||
Cull off
|
|
||||||
LOD 200
|
|
||||||
|
|
||||||
CGPROGRAM
|
|
||||||
// Physically based Standard lighting model, and enable shadows on all light types
|
|
||||||
#pragma surface surf Standard fullforwardshadows
|
|
||||||
|
|
||||||
// Use shader model 3.0 target, to get nicer looking lighting
|
|
||||||
#pragma target 3.0
|
|
||||||
|
|
||||||
sampler2D _TexX;
|
|
||||||
sampler2D _TexY;
|
|
||||||
sampler2D _TexZ;
|
|
||||||
|
|
||||||
struct Input
|
|
||||||
{
|
|
||||||
float3 worldPos;
|
|
||||||
float3 worldNormal;
|
|
||||||
};
|
|
||||||
|
|
||||||
fixed4 _Color;
|
|
||||||
|
|
||||||
// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
|
|
||||||
// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
|
|
||||||
// #pragma instancing_options assumeuniformscaling
|
|
||||||
UNITY_INSTANCING_BUFFER_START(Props)
|
|
||||||
// put more per-instance properties here
|
|
||||||
UNITY_INSTANCING_BUFFER_END(Props)
|
|
||||||
|
|
||||||
void surf (Input IN, inout SurfaceOutputStandard o)
|
|
||||||
{
|
|
||||||
// Albedo comes from a texture tinted by color
|
|
||||||
// fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
|
|
||||||
// float3 amounts = IN.worldNormal / (IN.worldNormal.x+IN.worldNormal.y+IN.worldNormal.z);
|
|
||||||
float3 amounts = float3(
|
|
||||||
dot(IN.worldNormal, float3(1,0,0)),
|
|
||||||
dot(IN.worldNormal, float3(0,1,0)),
|
|
||||||
dot(IN.worldNormal, float3(0,0,1)));
|
|
||||||
amounts = abs(amounts);
|
|
||||||
float3 uv = IN.worldPos;
|
|
||||||
fixed3 c = _Color
|
|
||||||
*(
|
|
||||||
tex2D (_TexZ, uv.xy) * amounts.z
|
|
||||||
+ tex2D (_TexY, uv.xz) * amounts.y
|
|
||||||
+ tex2D (_TexX, uv.zy) * amounts.x);
|
|
||||||
o.Albedo = c.rgb;
|
|
||||||
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
FallBack "Diffuse"
|
|
||||||
}
|
|
|
@ -1,9 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 7713497a8c8d8baf3b3b85074e02640b
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures: []
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
Reference in a new issue