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7
Assets/julia/JuliaFractal.unity.meta
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7
Assets/julia/JuliaFractal.unity.meta
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73
Assets/julia/julia_fractal.shader
Normal file
73
Assets/julia/julia_fractal.shader
Normal file
|
@ -0,0 +1,73 @@
|
||||||
|
Shader "CrispyPin/JuliaFractalSurface"
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|
{
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|
Properties
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|
{
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[HideInInspector]
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_MainTex ("Albedo (RGB)", 2D) = "white" {}
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_MaxIter ("Max iterations", int) = 100
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_RotSpeed ("Rotation speed", float) = 0.2
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_RadiusY ("Rotation radius Y", Range(0, 2)) = 1
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_Emission ("Emission", Range(0, 1)) = 0.2
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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|
Cull off
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LOD 200
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|
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CGPROGRAM
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|
// Physically based Standard lighting model, and enable shadows on all light types
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#pragma surface surf Standard fullforwardshadows
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|
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|
// Use shader model 3.0 target, to get nicer looking lighting
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|
#pragma target 3.0
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|
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|
sampler2D _MainTex;
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struct Input
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|
{
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|
float2 uv_MainTex;
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|
};
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|
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|
half _RadiusX;
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|
half _RadiusY;
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|
half _Emission;
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|
float _RotSpeed;
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|
int _MaxIter;
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|
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|
// // Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
|
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|
// // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
|
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|
// // #pragma instancing_options assumeuniformscaling
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|
// UNITY_INSTANCING_BUFFER_START(Props)
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|
// // put more per-instance properties here
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|
// UNITY_INSTANCING_BUFFER_END(Props)
|
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|
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|
void surf (Input IN, inout SurfaceOutputStandard o)
|
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|
{
|
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|
float2 pos = IN.uv_MainTex * 4 - 2;
|
||||||
|
float angle = _Time.y * _RotSpeed;
|
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|
float2 offset = float2(sin(angle) * _RadiusX, cos(angle) * _RadiusY);
|
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|
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|
int i = 0;
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|
while (pos.x * pos.x + pos.y * pos.y < 4 && i < _MaxIter)
|
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|
{
|
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|
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|
pos.y = 2 * pos.x * pos.y + offset.y;
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|
pos.x = temp_x + offset.x;
|
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|
i++;
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|
}
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|
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|
fixed3 col =
|
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|
min(
|
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|
pow(
|
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|
fixed3(5, 2, 11) * i / (float)_MaxIter
|
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|
, 2)
|
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|
, 1);
|
||||||
|
o.Albedo = col;
|
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|
o.Emission = col * _Emission;
|
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|
}
|
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|
ENDCG
|
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|
}
|
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|
FallBack "Diffuse"
|
||||||
|
}
|
9
Assets/julia/julia_fractal.shader.meta
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9
Assets/julia/julia_fractal.shader.meta
Normal file
|
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89
Assets/test/Log.mat
Normal file
89
Assets/test/Log.mat
Normal file
|
@ -0,0 +1,89 @@
|
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|
%YAML 1.1
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|
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Normal file
BIN
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104
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104
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Normal file
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104
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104
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alphaIsTransparency: 0
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|
spriteTessellationDetail: -1
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textureType: 0
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|
textureShape: 1
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|
singleChannelComponent: 0
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|
maxTextureSizeSet: 0
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||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
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|
textureFormat: -1
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||||||
|
textureCompression: 0
|
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|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
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|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
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|
- serializedVersion: 3
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|
buildTarget: Standalone
|
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|
maxTextureSize: 2048
|
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|
resizeAlgorithm: 0
|
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|
textureFormat: -1
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|
textureCompression: 0
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|
compressionQuality: 50
|
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|
crunchedCompression: 0
|
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|
allowsAlphaSplitting: 0
|
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|
overridden: 0
|
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|
androidETC2FallbackOverride: 0
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
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|
spriteSheet:
|
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|
serializedVersion: 2
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|
sprites: []
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|
outline: []
|
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|
physicsShape: []
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|
bones: []
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|
spriteID:
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|
internalID: 0
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|
vertices: []
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|
indices:
|
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|
edges: []
|
||||||
|
weights: []
|
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|
secondaryTextures: []
|
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|
spritePackingTag:
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|
pSDRemoveMatte: 0
|
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|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
64
Assets/test/triplanar_separate.shader
Normal file
64
Assets/test/triplanar_separate.shader
Normal file
|
@ -0,0 +1,64 @@
|
||||||
|
Shader "CrispyPin/Triplanar"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_Color ("Color", Color) = (1,1,1,1)
|
||||||
|
_TexX ("X texture", 2D) = "white" {}
|
||||||
|
_TexY ("Y texture", 2D) = "white" {}
|
||||||
|
_TexZ ("Z texture", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
Cull off
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
// Physically based Standard lighting model, and enable shadows on all light types
|
||||||
|
#pragma surface surf Standard fullforwardshadows
|
||||||
|
|
||||||
|
// Use shader model 3.0 target, to get nicer looking lighting
|
||||||
|
#pragma target 3.0
|
||||||
|
|
||||||
|
sampler2D _TexX;
|
||||||
|
sampler2D _TexY;
|
||||||
|
sampler2D _TexZ;
|
||||||
|
|
||||||
|
struct Input
|
||||||
|
{
|
||||||
|
float3 worldPos;
|
||||||
|
float3 worldNormal;
|
||||||
|
};
|
||||||
|
|
||||||
|
fixed4 _Color;
|
||||||
|
|
||||||
|
// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
|
||||||
|
// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
|
||||||
|
// #pragma instancing_options assumeuniformscaling
|
||||||
|
UNITY_INSTANCING_BUFFER_START(Props)
|
||||||
|
// put more per-instance properties here
|
||||||
|
UNITY_INSTANCING_BUFFER_END(Props)
|
||||||
|
|
||||||
|
void surf (Input IN, inout SurfaceOutputStandard o)
|
||||||
|
{
|
||||||
|
// Albedo comes from a texture tinted by color
|
||||||
|
// fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
|
||||||
|
// float3 amounts = IN.worldNormal / (IN.worldNormal.x+IN.worldNormal.y+IN.worldNormal.z);
|
||||||
|
float3 amounts = float3(
|
||||||
|
dot(IN.worldNormal, float3(1,0,0)),
|
||||||
|
dot(IN.worldNormal, float3(0,1,0)),
|
||||||
|
dot(IN.worldNormal, float3(0,0,1)));
|
||||||
|
amounts = abs(amounts);
|
||||||
|
float3 uv = IN.worldPos;
|
||||||
|
fixed3 c = _Color
|
||||||
|
*(
|
||||||
|
tex2D (_TexZ, uv.xy) * amounts.z
|
||||||
|
+ tex2D (_TexY, uv.xz) * amounts.y
|
||||||
|
+ tex2D (_TexX, uv.zy) * amounts.x);
|
||||||
|
o.Albedo = c.rgb;
|
||||||
|
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
FallBack "Diffuse"
|
||||||
|
}
|
9
Assets/test/triplanar_separate.shader.meta
Normal file
9
Assets/test/triplanar_separate.shader.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7713497a8c8d8baf3b3b85074e02640b
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue