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No commits in common. "e3bf2e7770002651f3bb6de2ef0ab26aac55d3d6" and "7a3796364710f0e8622a729fec8bd756d1e54976" have entirely different histories.
e3bf2e7770
...
7a37963647
8 changed files with 28 additions and 585 deletions
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@ -38,11 +38,12 @@ RenderSettings:
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--- !u!157 &3
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--- !u!157 &3
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m_GISettings:
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serializedVersion: 2
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@ -97,7 +98,7 @@ LightmapSettings:
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--- !u!196 &4
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@ -117,8 +118,6 @@ NavMeshSettings:
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debug:
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@ -149,7 +148,6 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 779234489}
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m_Father: {fileID: 779234489}
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@ -210,7 +208,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_Father: {fileID: 831474226}
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@ -226,12 +223,10 @@ MeshRenderer:
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@ -256,7 +251,6 @@ MeshRenderer:
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@ -286,7 +280,7 @@ GameObject:
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--- !u!114 &297009270
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@ -302,8 +296,6 @@ MonoBehaviour:
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--- !u!114 &297009271
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--- !u!114 &297009271
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@ -341,7 +333,6 @@ MonoBehaviour:
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--- !u!65 &297009273
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--- !u!65 &297009273
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@ -367,12 +358,10 @@ MeshRenderer:
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@ -397,7 +386,6 @@ MeshRenderer:
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@ -416,7 +404,6 @@ Transform:
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@ -448,7 +435,6 @@ Transform:
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m_LocalPosition: {x: 0, y: -10, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 779234489}
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m_Father: {fileID: 779234489}
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@ -517,8 +503,6 @@ MonoBehaviour:
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unityVersion: 2021.3.41f1
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--- !u!114 &365616532
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--- !u!114 &365616532
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@ -562,12 +546,10 @@ MeshRenderer:
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@ -592,7 +574,6 @@ MeshRenderer:
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@ -611,7 +592,6 @@ Transform:
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@ -643,7 +623,6 @@ Transform:
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@ -707,7 +686,6 @@ Transform:
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@ -737,12 +715,10 @@ MeshRenderer:
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@ -767,7 +743,6 @@ MeshRenderer:
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@ -891,7 +863,6 @@ MeshRenderer:
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@ -1653,7 +1446,6 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!33 &884043985
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--- !u!33 &884043985
|
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MeshFilter:
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MeshFilter:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1684,7 +1476,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!65 &887058542
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--- !u!65 &887058542
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BoxCollider:
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BoxCollider:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1709,12 +1501,10 @@ MeshRenderer:
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m_CastShadows: 1
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m_CastShadows: 1
|
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m_ReceiveShadows: 1
|
m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@ -1739,7 +1529,6 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!33 &887058544
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--- !u!33 &887058544
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MeshFilter:
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MeshFilter:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1758,7 +1547,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -2, y: 0, z: 0}
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m_LocalPosition: {x: -2, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 8
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m_RootOrder: 8
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@ -1778,8 +1566,6 @@ MonoBehaviour:
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type: 3
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type: 3
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objectId: b6156cfd-0daa-4e22-ace6-220b7ba376bc
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objectId: b6156cfd-0daa-4e22-ace6-220b7ba376bc
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randomNum: 66961635
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randomNum: 66961635
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unityVersion: 2021.3.41f1
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|
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cckVersion: 3.10:132
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--- !u!114 &887058547
|
--- !u!114 &887058547
|
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MonoBehaviour:
|
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1817,7 +1603,6 @@ MonoBehaviour:
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maximumGrabDistance: 0
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maximumGrabDistance: 0
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snappingReferences: []
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snappingReferences: []
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autoHold: 0
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autoHold: 0
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updateWithPhysics: 1
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ikReference: {fileID: 0}
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ikReference: {fileID: 0}
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--- !u!114 &887058549
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--- !u!114 &887058549
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MonoBehaviour:
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MonoBehaviour:
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|
@ -1871,7 +1656,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 849578982}
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- {fileID: 849578982}
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m_Father: {fileID: 779234489}
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m_Father: {fileID: 779234489}
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@ -1927,7 +1711,6 @@ MonoBehaviour:
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maximumGrabDistance: 0
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maximumGrabDistance: 0
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snappingReferences: []
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snappingReferences: []
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autoHold: 0
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autoHold: 0
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updateWithPhysics: 1
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ikReference: {fileID: 0}
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ikReference: {fileID: 0}
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--- !u!23 &950930981
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--- !u!23 &950930981
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MeshRenderer:
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MeshRenderer:
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@ -1940,12 +1723,10 @@ MeshRenderer:
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m_CastShadows: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@ -1970,7 +1751,6 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!33 &950930982
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--- !u!33 &950930982
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MeshFilter:
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MeshFilter:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2000,7 +1780,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!65 &1057832711
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--- !u!65 &1057832711
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BoxCollider:
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BoxCollider:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2025,12 +1805,10 @@ MeshRenderer:
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m_CastShadows: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@ -2055,7 +1833,6 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!33 &1057832713
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--- !u!33 &1057832713
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MeshFilter:
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MeshFilter:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2074,7 +1851,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.208, y: 0.33, z: -1.721}
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m_LocalPosition: {x: -1.208, y: 0.33, z: -1.721}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 7
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m_RootOrder: 7
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@ -2094,8 +1870,6 @@ MonoBehaviour:
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type: 3
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type: 3
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objectId: e84233ea-a6bb-4e2d-a550-0d201827fc90
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objectId: e84233ea-a6bb-4e2d-a550-0d201827fc90
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randomNum: 72864126
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randomNum: 72864126
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unityVersion: 2021.3.41f1
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|
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cckVersion: 3.10:132
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--- !u!114 &1057832716
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--- !u!114 &1057832716
|
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2133,7 +1907,6 @@ MonoBehaviour:
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maximumGrabDistance: 0
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maximumGrabDistance: 0
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snappingReferences: []
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snappingReferences: []
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autoHold: 0
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autoHold: 0
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updateWithPhysics: 1
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ikReference: {fileID: 0}
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ikReference: {fileID: 0}
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--- !u!1 &1274159448
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--- !u!1 &1274159448
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GameObject:
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GameObject:
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@ -2178,12 +1951,10 @@ MeshRenderer:
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m_CastShadows: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@ -2208,7 +1979,6 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!33 &1274159451
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--- !u!33 &1274159451
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MeshFilter:
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MeshFilter:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2227,7 +1997,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.5, y: 0.01, z: 2.093}
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m_LocalPosition: {x: -0.5, y: 0.01, z: 2.093}
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m_LocalScale: {x: 0.05, y: 0.05, z: 0.05}
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m_LocalScale: {x: 0.05, y: 0.05, z: 0.05}
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 6
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m_RootOrder: 6
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@ -2270,8 +2039,6 @@ MonoBehaviour:
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type: 3
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type: 3
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objectId: 1dc813d7-f29d-4afc-b082-a37f699f48fb
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objectId: 1dc813d7-f29d-4afc-b082-a37f699f48fb
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randomNum:
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randomNum:
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unityVersion: 2021.3.41f1
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cckVersion: 3.10:132
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--- !u!114 &1450495542
|
--- !u!114 &1450495542
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2309,7 +2076,6 @@ MonoBehaviour:
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maximumGrabDistance: 0
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maximumGrabDistance: 0
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snappingReferences: []
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snappingReferences: []
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autoHold: 0
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updateWithPhysics: 1
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ikReference: {fileID: 0}
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ikReference: {fileID: 0}
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--- !u!108 &1450495544
|
--- !u!108 &1450495544
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Light:
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Light:
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@ -2370,7 +2136,6 @@ Light:
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ShadowRadius: 0
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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m_ShadowAngle: 0
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--- !u!4 &1450495545
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--- !u!4 &1450495545
|
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|
@ -2383,7 +2148,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.844, y: 0.389, z: 0.117}
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m_LocalPosition: {x: 0.844, y: 0.389, z: 0.117}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_RootOrder: 2
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@ -2420,12 +2184,10 @@ MeshRenderer:
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m_CastShadows: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@ -2450,7 +2212,6 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!1 &1485771011
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--- !u!1 &1485771011
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2462,13 +2223,27 @@ GameObject:
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- component: {fileID: 1485771015}
|
- component: {fileID: 1485771015}
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- component: {fileID: 1485771014}
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- component: {fileID: 1485771014}
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- component: {fileID: 1485771013}
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- component: {fileID: 1485771013}
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- component: {fileID: 1485771012}
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m_Layer: 0
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m_Name: Cube
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!65 &1485771012
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1485771011}
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m_Material: {fileID: 0}
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!23 &1485771013
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--- !u!23 &1485771013
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MeshRenderer:
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2480,12 +2255,10 @@ MeshRenderer:
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m_CastShadows: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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@ -1,84 +0,0 @@
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%YAML 1.1
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@ -1,89 +0,0 @@
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Shader "CrispyPin/Bocs"
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{
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|
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Properties
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|
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{
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[Header(Raymarcher Properties)]
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_MaxSteps ("Max steps", Integer) = 128
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_MaxDist ("Max distance", Float) = 128
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_SurfDist ("Surface distance threshold", Range(.0001, .05)) = .001
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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Cull Front
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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int _MaxSteps;
|
|
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float _MaxDist;
|
|
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float _SurfDist;
|
|
||||||
#define MAX_STEPS _MaxSteps
|
|
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#define MAX_DIST _MaxDist
|
|
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#define SURF_DIST _SurfDist
|
|
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|
|
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|
|
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#define SCENE_FN main
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|
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//#define LIGHT_FN lighting
|
|
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|
|
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// #define SCENE_SCALE 1
|
|
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|
|
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#define DISCARD_ON_MISS
|
|
||||||
|
|
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#include "lib/libgarbage.cginc"
|
|
||||||
|
|
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#define SPEED 1.5
|
|
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#define BOX_SIZE .15
|
|
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#define RADIUS BOX_SIZE*2
|
|
||||||
|
|
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float3 checkers(float3 p, float3 a, float3 b, float2 size) {
|
|
||||||
float2 q = p.xz / size;
|
|
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q = int2(abs(q) + .5);
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|
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int s = ((q.x + q.y) % 2);
|
|
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return s * a + (1 - s) * b;
|
|
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}
|
|
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|
|
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SurfacePoint Boc(float3 p, float t) {
|
|
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float x = smoothstep(0, .5, fmod(t, 4) - .5) * RADIUS;
|
|
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float z = smoothstep(1, .5, fmod(t, 4) - 2) * RADIUS;
|
|
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float y = smoothstep(.25, .75, abs(fmod(t - .75, 2) - 1)) * BOX_SIZE * 2 - BOX_SIZE / 2;
|
|
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return mBox(p - float3(x,y,z), BOX_SIZE, mat(.05, .8, .8));
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}
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|
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SurfacePoint main(float3 p) {
|
|
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SurfacePoint d;
|
|
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|
|
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// base
|
|
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const float base_width = BOX_SIZE * 6 - 0.01;
|
|
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d = mBox(p - float3(0,-.15,0), float3(base_width, .3, base_width), mat(checkers(p + BOX_SIZE/2 , 0.35, 0.45, BOX_SIZE )));
|
|
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float t = _Time.y * SPEED;
|
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|
|
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// holes
|
|
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float3 ph = float3(abs(p.x), p.y, abs(p.z));
|
|
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d = qSub(d, mBox(ph - float3(RADIUS, 0, RADIUS), float3(BOX_SIZE, RADIUS, BOX_SIZE)));
|
|
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d = qSub(d, mBox(ph - float3(0, 0, RADIUS), float3(BOX_SIZE, RADIUS, BOX_SIZE)));
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d = qSub(d, mBox(ph - float3(RADIUS, 0, 0), float3(BOX_SIZE, RADIUS, BOX_SIZE)));
|
|
||||||
|
|
||||||
// boxes
|
|
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d = qUnion(d, Boc(p, t));
|
|
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d = qUnion(d, Boc(p, t + 2));
|
|
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float3 p2 = p * float3(-1,1,-1);
|
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d = qUnion(d, Boc(p2, t));
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|
||||||
d = qUnion(d, Boc(p2, t + 2));
|
|
||||||
float3 p3 = p.zyx * float3(-1,1,1);
|
|
||||||
d = qUnion(d, Boc(p3, t));
|
|
||||||
d = qUnion(d, Boc(p3, t + 2));
|
|
||||||
float3 p4 = p.zyx * float3(1,1,-1);
|
|
||||||
d = qUnion(d, Boc(p4, t));
|
|
||||||
d = qUnion(d, Boc(p4, t + 2));
|
|
||||||
|
|
||||||
return d;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,9 +0,0 @@
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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|
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assetBundleName:
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|
||||||
assetBundleVariant:
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|
|
@ -1,121 +0,0 @@
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{
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"templatePinStates": [],
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"dependencyTypeInfos": [
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{
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"userAdded": false,
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"type": "UnityEngine.AnimationClip",
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"defaultInstantiationMode": 0
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},
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"userAdded": false,
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"type": "UnityEditor.Animations.AnimatorController",
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},
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{
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"userAdded": false,
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"type": "UnityEngine.AnimatorOverrideController",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Audio.AudioMixerController",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.ComputeShader",
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"defaultInstantiationMode": 1
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Cubemap",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.GameObject",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.LightingDataAsset",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.LightingSettings",
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|
||||||
"defaultInstantiationMode": 0
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|
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},
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|
||||||
{
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|
||||||
"userAdded": false,
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|
||||||
"type": "UnityEngine.Material",
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|
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"defaultInstantiationMode": 0
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},
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|
||||||
{
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"userAdded": false,
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"type": "UnityEditor.MonoScript",
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"defaultInstantiationMode": 1
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},
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{
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||||||
"userAdded": false,
|
|
||||||
"type": "UnityEngine.PhysicMaterial",
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|
||||||
"defaultInstantiationMode": 0
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|
||||||
},
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|
||||||
{
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|
||||||
"userAdded": false,
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|
||||||
"type": "UnityEngine.PhysicsMaterial2D",
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|
||||||
"defaultInstantiationMode": 0
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|
||||||
},
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|
||||||
{
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|
||||||
"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
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|
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"defaultInstantiationMode": 0
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|
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},
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|
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
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"defaultInstantiationMode": 0
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},
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|
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.VolumeProfile",
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|
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.SceneAsset",
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"defaultInstantiationMode": 1
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},
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"userAdded": false,
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"type": "UnityEngine.Shader",
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"defaultInstantiationMode": 1
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},
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{
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"userAdded": false,
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"type": "UnityEngine.ShaderVariantCollection",
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"defaultInstantiationMode": 1
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Texture",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Texture2D",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Timeline.TimelineAsset",
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"defaultInstantiationMode": 0
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}
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],
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"defaultDependencyTypeInfo": {
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"userAdded": false,
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"type": "<default_scene_template_dependencies>",
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"defaultInstantiationMode": 1
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},
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"newSceneOverride": 0
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}
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@ -9,9 +9,6 @@ EditorUserSettings:
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value: 5452010404540f5f0f0b5e7415250d12404e4d7f757d2732287b4a6bb2b13569
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value: 5452010404540f5f0f0b5e7415250d12404e4d7f757d2732287b4a6bb2b13569
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flags: 0
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RecentlyUsedSceneGuid-1:
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RecentlyUsedSceneGuid-1:
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RecentlyUsedSceneGuid-2:
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value: 5a050c0250565f5a58585d7244700c1245154e292d7970687d7c1f6be1e1656b
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value: 5a050c0250565f5a58585d7244700c1245154e292d7970687d7c1f6be1e1656b
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flags: 0
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flags: 0
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vcSharedLogLevel:
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vcSharedLogLevel:
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||||||
|
|
Loading…
Reference in a new issue