index_camera_passthrough

This commit is contained in:
Crispy 2024-08-03 20:31:39 +02:00
parent fcd6dfc3b3
commit 362fe3664c

View file

@ -1,15 +1,17 @@
## This is the configuration file for index_camera_passthrough.
## This file should live at ~/.config/index_camera_passthrough.toml
## This file should live at ~/.config/index_camera_passthrough/index_camera_passthrough.toml
backend = "openvr"
## This is your selected backend
## possible values: "openxr" | "openvr"
backend="openxr"
## camera device to use. auto detect if not set
camera_device = ""
# camera_device = "/dev/video0"
## which button should toggle the overlay visibility. press things
## button on both controllers to toggle the overlay.
## possible values: "Menu" | "Grip" | "Trigger" | "A" | "B"
toggle_button = "Menu"
toggle_button = "B"
## how long does the button need to be held before the overlay open,
## closing the overlay is always instantaneous
@ -19,12 +21,13 @@ open_delay = "0s"
## how will the overlay be positioned.
## possible values:
## - "Hmd": stay in front of your Hmd
## - "Sticky": will remain in place upon the location of activation
## - "Absolute": fixed place in VR space
mode = "Hmd"
## how far away should the overlay be placed
## only meaningful if mode is "Hmd"
distance = 1.0
distance = 0.7
## transformation matrix for absolute position, column-major
## only meaningful if mode is "Absolute"
@ -36,11 +39,11 @@ distance = 1.0
## - "Stereo": show a 3D image, how much you can see is limited by how
## big the overlay is in your field of view.
## - "Flat": show a flat image
mode = "Flat"
mode = "Stereo"
## which camera's image to display in Flat mode
## only meaningful if mode is "Flat"
eye = "Left"
# eye = "Left"
## Because your eyes and the cameras are at different physical locations, it is impossible
## to project camera view into VR space perfectly. There are trade offs approximating
@ -55,4 +58,4 @@ eye = "Left"
## have the right scale in this mode, but the viewing range is smaller.
##
## only available if mode is "Stereo"
# projection_mode = "FromCamera"
projection_mode = "FromEye"